Forum Discussion
I suppose, but honestly, they should go back to the way it was back in Battlefield 4: Assault was medic 'n grenadier; Engineer was anti-vehicle and EOD; Support was ammo, mortars, UAV, etc.; Recon was MAV, sensor, spawn beacon etc. I feel as though Battlefield needs to go back to these roots.
I guess making all these changes would take time, money, and require reworking some specialists, but it might make the game vastly better. I will at least say they made great improvements by somewhat going back to the class system and limiting certain gadgets to that class.
@IDawgPhanBF4 with its perks and choice of two gadgets allowed you to build your own specialist, like the anti-tank engineer with 7 rockets and 6 mines deployed on the field, or the infiltrator recon with t-ugs and motion sensors.
But BF2042 sticks with the specialists, locks them in a class concept that doesn't exactly fit.
Many people asked for classes *instead* of specialists, now we have classes with specialists, which in my opinion is the worst of both worlds.