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I run engineer exclusively, always have on all the BF titles and they have always been the weakest and hardest to master. That said, I agree with the OP on all points. I only play lis and never the other specialists.
I spend a LOT of time repairing vehicles to help my team and now I hear that repairing is going to be nerfed! I can see nerfing on air vehicles and I never repair those because they can always fly out of a hot zone and auto regen, but for ground vehicles, my K/D suffers because I focus on repairing vehicles that are capping and pushing the objective as part of team work.
Second, I miss throwing down ammo as an engineer, that was my other big focus on team work and that has been taken away, so the two items which directly impact Team Work, have been nerfed and removed and I'm more than happy to suffer negative K/D if I had the tools to help my team, but sadly it appears Dice has no love for engineers.
I can play the other classes, but I bought the game to play the class I've always played for years and while the class has always been difficult to use and you never will have a K/D like Assault, I still enjoy playing it, but please it's time to give it some love.
My thoughts on running engineer (Lis) as main class.
Rockets should be limited to 2, however the damage is atrocious and needs a slight buff. That said, the damage is decent on weaker vehicles, but terrible on tanks or any stronger vehicles (you can forget about bringing down a Hind). So, I'm not sure how this could be fixed, you buff damage and then it is OP for weaker vehicles...you don't buff and its fairly useless against stronger vehicles.
What I do know on rockets is that I rarely get 2 shots off, usually I'm dead after 1 shot or the vehicle has moved off by the time I reload (reloading is a bit slow).
Vehicle mines are not very good. I am obsessive about laying these down and get very, very few vehicle kills or any damage. I'm not sure why they are so ineffective, maybe because vehicles can vault off buildings, hills and survive, so there is less need for them to actually traverse roads? Maybe award higher damage points to the vehicle on mines, or provide higher damage points when people drive them all over the map in ways that obviously are in the realm of fantasy.
Then there is the problem of ammo, or lack-of. I can't explain why players don't throw down ammo, I suspect because it has been moved to the other class and players who play engineer exclusively, like me don't want to move to that other class.
If anything, move the ammo back to engineers and for the love of god, don't nerf repair percentages, if you have to reduce repair do so by reducing auto-regen, those vehicles can fly off or drive away to shelter for repair.
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