3 issues I see so far:
1. At the initial spawn, the US side (left) has a huge advantage. They can cap 3 pts (1 sector) and can get to 3 other pts to cap and potentially 3 other sectors very quickly. RU can only cap two pts (1 sector quickly) and can get to 2 other pts at the same time as the US.
They need to make C1 and D1 its own sector.
2. Even though you can have vehicles cap the E sector (in valley), there is no place to go after those two points due to the landslide. I know it is part of the map design, but that makes E sector very limited. It is not bad getting there on foot, but have fun getting back to the fight.
3. There is a ton of wasted space (1/10th of the map), in the upper right near the RU spawn between that and A2 north of the F sector pts. They need to consider adding a 3rd F point up there.