Forum Discussion

RMEChief's avatar
RMEChief
Legend
3 years ago

Exposure Map Review

I like the map so far, the objectives are unique.  The elevation changes are managed better than Breakaway. 

However, it feels too big for 64.

From the looks of it, Exposure 24/7 is Conquest 64.

I would recommend a second featured mode for C128. 

115 Replies

  • RayD_O1's avatar
    RayD_O1
    Hero
    3 years ago

    @RAMBO2k9 wrote:

    Jumps into BF2042 load up conquest 64 or breakthrough 64……

    discarded

    back and try again

    discarded

    back out and try again 

    discarded

    back out try again….

    hour glass meh not my favourite but it will do…. Match ended, back to main menu. 

    Me: CBA goes onto a different game

    couple days later….

    logs back into BF2042, hoping to get manifest or renewal or orbital.

    Discarded, match ends *because the game seems to like to match make you in a ended game despite not having rotational map servers. 

    back into the lobby rejoins match making…

    discarded again and again and again and again.


    You have my full sympathy I have been there so many times  and it's not my idea of fun, so frustrating.

  • RayD_O1's avatar
    RayD_O1
    Hero
    3 years ago


    @Ironhead841 wrote:

    @Adamonic 

    Now that I finally got a chance to play Exposure I'll say this it's good, its not great but it's a good map.

    Still a very large map, the indoor fighting is pretty decent (probably be better once I actually learn the map layout) some of the outside flags still feel very exposed but over all not a bad map.


    Yep the E flags feel very exposed, I have died there many times thankfully the other flags are not as  bad. 

  • RMEChief's avatar
    RMEChief
    Legend
    3 years ago

    I wish they had put in stairwells by the vehicle elevators to get up and down from B to A and D to F sectors. 

    After playing several rounds now, the US side has a clear advantage on initial spawn. They cap more flags and sectors almost every time unless the RU side skips F and goes right for A and D/C sectors.

  • RayD_O1's avatar
    RayD_O1
    Hero
    3 years ago

    @Adamonic wrote:

    I wish they had put in stairwells by the vehicle elevators to get up and down from B to A and D to F sectors. 

    After playing several rounds now, the US side has a clear advantage on initial spawn. They cap more flags and sectors almost every time unless the RU side skips F and goes right for A and D/C sectors.


    Yes I have also noticed that they definitely have an advantage, your suggestion would definitely help balance things a bit.

  • RMEChief's avatar
    RMEChief
    Legend
    3 years ago

    The heatmap shows that the area north of F sector is a waste and E sector gets very little action.

    If they just slide the RU spawn Northwest a little to start closer to A1/2, and brought the E points up closer to B,C, D, then made BCD it's own sector, that would help out a lot. 

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