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S3SSioN_SoL's avatar
S3SSioN_SoL
Seasoned Ace
4 years ago

Fantastic Solution for the Huron/Hannibal Stealth Helis!

As you know, the Stealth Heli can be equipped with flares in addition to its inherent stealth mode, this leads to the Stealth Heli having an unrivaled survivability compared to other aircraft.

What I suggest is that the "Flares" must GO TO the Gunner for the Huron/Hannibal Stealth Heli. The Gunner must be responsible for the flares! The Gunner must deploy it, not the Pilot! This will transfer responsibility for survival across the occupants, forcing co-operation, creating risk and the potential for mistakes because of course, the Gunner does not have as much information as the Pilot.

Furthermore, the 30mm Cannons will still need its overheat speed increased to be more in line with its other 50.cal weapon.

Also, the Gunner seat should have a delay to deploy flares like it does to shoot the EMP Grenade, in order to prevent the Pilot from simply switching seats to use the Flares then switching back to the Pilot seat.

Another possible solution for the "skybox" bombing runs, make the bombs have a maximum height to explode, change the crosshair to a "X" or something to mark when the Pilot is too high to actually hit anything and resulting in the bombs exploding mid air. This will force the Pilots to fly within Rao's hacking range to drop bombs. I think this is way more balanced than what it currently is.

Such a change would also force Pilots to play more carefully as they can't directly see the cooldown for "Flares".

7 Replies

  • That's the point. The pilot has be very careful.

    Personally what drives me mad is the Stealth chopper that can drop bombs whilst it's in stealth. The pilot just flies back and forth dropping bombs, mopping up kills with no fear of being shot down because no one can lock onto it. How is that a thing? Make the Stealth a timed ability at least!

  • I'd like to see a timer on the Stealth Mode.

    Have it recharge slowly for about 60 seconds then when activated it only lasts 10 seconds till it deactivates and starts recharging again.

    Allows players to use it for a strafing run with the bombs but doesn't allow immunity to be constant.

    Having a chopper fly around the map with little opportunity to engage it whilst continuously in stealth is currently too powerful.

    Nerf the 30mm cannons too while you're at it.

    The cynic in me wonders if there was a conversation that went ......"No-one is playing the Rao specialist. We won't be able to sell any skins for him if no-one plays him. We need to introduce something specific to his trait to make people play him."

    Kap.


  • @S3SSioN_SoL wrote:

    As you know, the Stealth Heli can be equipped with flares in addition to its inherent stealth mode, this leads to the Stealth Heli having an unrivaled survivability compared to other aircraft.

    What I suggest is that the "Flares" must GO TO the Gunner for the Huron/Hannibal Stealth Heli. The Gunner must be responsible for the flares! The Gunner must deploy it, not the Pilot! This will transfer responsibility for survival across the occupants, forcing co-operation, creating risk and the potential for mistakes because of course, the Gunner does not have as much information as the Pilot.

    Furthermore, the 30mm Cannons will still need its overheat speed increased to be more in line with its other 50.cal weapon.

    Also, the Gunner seat should have a delay to deploy flares like it does to shoot the EMP Grenade, in order to prevent the Pilot from simply switching seats to use the Flares then switching back to the Pilot seat.

    Such a change would also force Pilots to play more carefully as they can't directly see the cooldown for "Flares".


    Valid points and good suggestions, hopefully something is done soon to address this.

  • How would this play out though? 

    Wouldn't most pilots just refuse to leave stealth mode when flying with a random?  Protip: Don't trust randoms in Battlefield. It rarely ends well.

    I feel like the tactic of just going back and forth bombing a contested area while stealth is already becoming the meta.  This would just push things further in that direction.

    I'd like to see stealth mode get some nerfs though.

    Maybe allow lock-ons, but double the lock-on time. 

    Or significantly cut manuverability when in stealth.  After all the Stinger locks onto a heat source - not a radar signature.  Reducing engine power reduces heat, makes sense to me.

    Also my AP rounds called.  They are looking for a job. Harassing stealth helis would be a great use for this underutilized tool.

  • S3SSioN_SoL's avatar
    S3SSioN_SoL
    Seasoned Ace
    4 years ago

    @AngrySquid270  Another possible solution for the "skybox" bombing runs, make the bombs have a maximum height to explode, change the crosshair to a "X" or something to mark when the Pilot is too high to actually hit anything and resulting in the bombs exploding mid air. This will force the Pilots to fly within Rao's hacking range to drop bombs. I think this is way more balanced than what it currently is. Vehicle balance should be centered around "Risk and Reward", there's absolutely no Risk in Stealth Helis just spending time in the stratosphere even though, they're contributing very little compared to what they actually could, depending on the game mode ofc.

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