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OMEN_K_1-6's avatar
OMEN_K_1-6
Seasoned Traveler
4 years ago

flares on vehicles are OP, dice I would appreciate a response of some sort.

In my time playing battlefield 4, just battlefield 4, i have hundreds of stinger AA kills, playing 2042, i have about 8. DICE you made the ability to counter AA of any type in air vehicles so overpowered i thought it was a joke at launch. the AA launcher in 2042 either has too little range or the vehicles recover flares way too fast. please fix things. i have been maining the AA launcher in 2042 for the past 4 days i have only got 4 air vehicle kills. please fix all the issues in this game.

9 Replies

  • I'm pretty sure they are aware flares can sometimes be shot early - this should hopefully be fixed after the scoreboard update

  • RMEChief's avatar
    RMEChief
    Legend
    4 years ago

    I don't think the flares are that bad as a helo has to deal with ground and air locking on them at all times.

    For AA, locking is inconsistent, sometimes doesn't work at all, and the range, especially on jets is lacking. 

    They made a change that slowed down reload in December 2nd's patch:

    • Extended the animation of the FXM-33 AA Missile reload.

    That might also be a contributing factor. If reload is as slow as flares+repairs, then aircraft have a huge advantage.

    Another thing that might go unnoticed, I believe FXM-33 AA Mastery is tied to aircraft destroyed, not kills. So you could take out a Condor full of enemies and it counts as 1 for mastery.  

  • OMEN_K_1-6's avatar
    OMEN_K_1-6
    Seasoned Traveler
    4 years ago

    I just think that flares don't work like they do in many other games, even compared to other BF titles if i remember correctly. when someone throws flares in this game it prevents locking onto the vehicle for a time after even if the vehicle has moved away from the flares or even if the flares have faded. which is confusing and annoying compared to games where flares disrupt or alter the tracking of an IR missile. so, like I said because you can't lock on for a time after even though the flares are gone this just leads to the same pattern that I have noticed for helos or jets.

    1. the helo or jet enters an area to attack. 2. I attempt to lock or have a successful lock and fire. 3. the helo throws flares and hides away until its infinite supply of flares has recharged.

    and this is most cases but not all of them, still like I said in the post get some kills.

    and I know it was controversial, and even I didn't like it at first but the attrition system in BFV actually balanced the vehicles perfectly. they needed to move to recharge ammunition not just hide for 20 seconds. I would like to see something similar in some amount or intensity in this game after a few updates, or in future titles. and truly maybe I'm wrong here, maybe the issue is over saturation of vehicles in this game at least in the 128 player modes.

    this is just how I feel

  • Rao can disable flares

    Angel gives you infinite AA

    Both are very effective against aircraft.

    Still, I wish AP ammo did more damage to light armour like aircraft.

  • OMEN_K_1-6's avatar
    OMEN_K_1-6
    Seasoned Traveler
    4 years ago

    And unfortunately, I think that's exactly where the specialist system is mechanically flawed. certain specialists using the exact same weapon are extremely overpowered where a different one is practically useless. that's why we here at battlefield liked and still like class systems. this is a massive learning experience for dice. they are finally given the most extreme example of " if it isn't broken don't attempt to fix it".


  • @OMEN_K_1-6 wrote:

    And unfortunately, I think that's exactly where the specialist system is mechanically flawed. certain specialists using the exact same weapon are extremely overpowered where a different one is practically useless. that's why we here at battlefield liked and still like class systems. this is a massive learning experience for dice. they are finally given the most extreme example of " if it isn't broken don't attempt to fix it".


    Assault was pretty crap at anti air too.

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago
    @OMEN_K_1-6 I think it is unfair to blame this on the specialists. I am pretty sure an BF4 Engineer with AA Mines and Stingers paired with a Support with an Ammo Crate are more useful against helicopters than any other class.

    It is more like the gadget refill mechanics are to blame here.
    While in BF4 you had to stay close to a ammo crate to get your gadget or grenade, in BF2042 you pick your gadget/grenade up immediately and then have this ammo crate goes into cooldown, until you can pickup another gadget/grenade, but you don't even need to wait close by.
  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago
    @Adamonic The Anti-Vehicle gadget masteries all work on a per vehicle basis. I wish the repair tool mastery would work that way.
  • The solution seems simple to me, give all air vehicles a limited number of flares like in real life, maybe 3. Once they're used up, they're gone for EVERYONE from that squad for the rest of the game on that specific helicopter (if they get into a different "copy" of the same model helicopter then it'll have its own separate flare count).

    And don't give the stealth heli both stealth AND flares, just stealth. Makes more sense to me, especially with the new "under the radar" heli buff.

    Also, make SOFLAM lockon immune to flares since...its laser guidance. SOFLAM is literally useless right now.

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