Sound awareness in 2042 in general has been poor since launch.
- 30 ton main battle tanks magically appear feet away without making any sounds upon approach. Your first clue an enemy tank has rolled up into the objective that you are defending/attacking is the tank’s main gun obliterating your from 5 yards away from an area that moments prior was clear of any threats. Just “voila” enemy tank appears without it any sounds alerting you to its approach.
- helicopter gunships and transports magically appear 10 yards overhead without making any sounds prior to blowing you away with rocket pods or a 40mm nose gun.
- doors open feet away without making sounds, to include the large doors on cargo containers
- Sundance wingsuit makes no noise at all resulting in Sundance players materializing out of thin air 2 feet behind you when you can hear a wing suit coming from a mile away IRL.
- ziplines often make no noise at all so enemy players seeming materialize out of thin air in very close proximity without making any sounds
It’s been a bare minimum effort from DICE as far as prioritizing sounds so that the user has proper situational awareness of their surroundings. It should be embarrassing for any AAA game to have such poor audio awareness for their players.