3 years ago
Footstep audio since 5.0
Ok I'm a BF vet. Purchased EVERY main BF gamed since Bad company 2 (even though I didn't play bf1 and bfv because I dislike the timeframe... I still purchased them to show love to the company though)...
@Skitzotech I feel like the footsteps are already too loud. But that's likely because elevation has little effect on footstep sound (2 floors above or below), if it did, the footstep noise would be acceptable in my opinion. Though I will say, accessibility should be expanded to accommodate as many players as possible whilst preserving the intended experience.
Sound awareness in 2042 in general has been poor since launch.
- 30 ton main battle tanks magically appear feet away without making any sounds upon approach. Your first clue an enemy tank has rolled up into the objective that you are defending/attacking is the tank’s main gun obliterating your from 5 yards away from an area that moments prior was clear of any threats. Just “voila” enemy tank appears without it any sounds alerting you to its approach.
- helicopter gunships and transports magically appear 10 yards overhead without making any sounds prior to blowing you away with rocket pods or a 40mm nose gun.
- doors open feet away without making sounds, to include the large doors on cargo containers
- Sundance wingsuit makes no noise at all resulting in Sundance players materializing out of thin air 2 feet behind you when you can hear a wing suit coming from a mile away IRL.
- ziplines often make no noise at all so enemy players seeming materialize out of thin air in very close proximity without making any sounds
It’s been a bare minimum effort from DICE as far as prioritizing sounds so that the user has proper situational awareness of their surroundings. It should be embarrassing for any AAA game to have such poor audio awareness for their players.
@Zhukov211Frostbite has always had very "sketchy" audio. It sometimes works and often does not.
In BFV you could throw dynamite, turn around and detonate it without it making a sound.
Especially distance is totally off in 2042, when you hear vehicles it sounds like they are on the opposite side of the map, but in reality they are right beside you, I think the same goes for footsteps.
And footsteps above you are extremely loud, while many others are silent. Sounds from behind is just bugged in general.
The audio-system in Frostbite has some issues and while many of these are 'legacy-issues', but BF2042 is worse than BFV and BF1.
In BFV (and earlier versions), Frostbite could only mix 20 sounds at once, with 128 players that is not much...
@Zhukov211 @cso7777
Let me show you what my audio was love before 5.0
This is a video of me playing with friends... now tell me this isnt THE BEST footstep audio you have ever heard... these examples the audio is so clear and directional that i even turn to exactly where I hear them coming from.
https://www.youtube.com/watch?v=13-yH5JDE4E
At 2:40 (perfection)
At 3:55
At 5:35
At 6:28
At 9:50 (this is an example of me being able to hear the difference between my teammates footsteps and the enemy footsteps)
At 10:13 (that ONE clear! DIRECTIONAL footstep I SWEAR it was PERFECTION)
This was amazing work! This is how footstep audio should work in every game... I was forced to walk around or crouch walk when i wanted to be quiet... not that tactical element is GONE! Out the window... Now its sprint sprint sprint... everywhere