3 years ago
Footstep audio since 5.0
Ok I'm a BF vet. Purchased EVERY main BF gamed since Bad company 2 (even though I didn't play bf1 and bfv because I dislike the timeframe... I still purchased them to show love to the company though)...
@Zhukov211Frostbite has always had very "sketchy" audio. It sometimes works and often does not.
In BFV you could throw dynamite, turn around and detonate it without it making a sound.
Especially distance is totally off in 2042, when you hear vehicles it sounds like they are on the opposite side of the map, but in reality they are right beside you, I think the same goes for footsteps.
And footsteps above you are extremely loud, while many others are silent. Sounds from behind is just bugged in general.
The audio-system in Frostbite has some issues and while many of these are 'legacy-issues', but BF2042 is worse than BFV and BF1.
In BFV (and earlier versions), Frostbite could only mix 20 sounds at once, with 128 players that is not much...
@Zhukov211 @cso7777
Let me show you what my audio was love before 5.0
This is a video of me playing with friends... now tell me this isnt THE BEST footstep audio you have ever heard... these examples the audio is so clear and directional that i even turn to exactly where I hear them coming from.
https://www.youtube.com/watch?v=13-yH5JDE4E
At 2:40 (perfection)
At 3:55
At 5:35
At 6:28
At 9:50 (this is an example of me being able to hear the difference between my teammates footsteps and the enemy footsteps)
At 10:13 (that ONE clear! DIRECTIONAL footstep I SWEAR it was PERFECTION)
This was amazing work! This is how footstep audio should work in every game... I was forced to walk around or crouch walk when i wanted to be quiet... not that tactical element is GONE! Out the window... Now its sprint sprint sprint... everywhere
@ATFGunr
Lots of headsets these days come with soundcards in the form of dongles or built in to the headset. Many of those choose to use their own drivers Which dont run through the usual HD audio pipeline that comes in windows. These devices lack the ability to switch up these settings through windows sound settings.
I'm on windows 11 but 10 operates the same way.
@SkitzotechYou can use Sonar and other applications that are often just an equaliser, which reduces "other frequencies" than footsteps. Whether that is cheating is not for me to decide.
But still, my main issue is the inconsistent sound. Footsteps are sometimes not working at all and vehicles are a total joke (as others have stated).
Personally I use DTS Headphone X (combined with very neutral headphones). Dolby Atmos is ok, but is more 'Hollywood blockbuster movie' than DTS. I find DTS more neutral (frequency-wise) and has better positional audio, which makes footsteps sound clearer than using Atmos (or Windows sonic), this is probably mostly because of a less bassy sound in DTS (and Sonic has too much reverb).
In your footage there are no vehicles. Footsteps are mostly a problem when combined with nearby vehicles, the audio mix becomes very "muddy" at times.
I bought these $20 earbuds and I can hear way more footsteps than I could with any set of headphones.
Windows Settings: 48kHz / 32-bit / Stereo
Battlefield 1 Settings: Stereo / Large Speakers
https://www.amazon.com/Linsoul-7Hz-Zero-Composite-Detachable/dp/B0B76S5Z8B