Forum Discussion

Ironhead841's avatar
3 years ago
Solved

For all those "lack of weapons" complaints...

I don't think people have realized how much that the much lauded and praised "plus system" mechanic has hamstrung development of different weapons in this game.

I'm just going to focus on one firearm in BF2042, but the same arguments can be made for most of the other weapons in BF2042 as well.

Let's take the M5A3 and break this down, 

First the different barrels available basically equate to different, entirely unique weapons themselves, CQB, Carbine and Full-length variants, so that right there is THREE separate unique weapons that aren't in game because they would be redundant due to the "plus system" See what I'm saying?

So, now let's talk ammo types.

I'm going to make a couple of assumptions here in regard to ammo types and I'm going to ignore the armor piercing rounds since they aren't really relative to this breakdown.

I see them like this:

  • "Standard" ammo (at last in the case of the M5A3) is probably 5.56x45 Nato cartridge, which would require the "Standard" barrel and all applicable lengths of said barrel.
  • "Close Combat" ammo is probably based on the 9mm cartridge which would require a barrel change and then you would have all applicable barrel lengths.
  • "High Power" ammo is probably based on the 7.62x51 Nato cartridge which again would require a barrel change and then you would have all applicable barrel lengths.
  • "Sub-sonic" ammo (at least in the case of the M5A3) is probably based on the .300 Blackout cartridge and again then you would have all applicable barrel lengths.

So, there you go, twelve, count them TWELVE separate and unique weapons that aren't available in BF2042 due to the "plus-system" mechanic.

Now I think it's a neat mechanic, and I'm not saying it needs removed in BF2042, but I hope if they are going use it in future Battlefield titles, they consider limiting it to a couple of different scopes, grips and suppressors, and save barrel lengths and ammo types for making more unique weapon types.

Anyway, those are just my thoughts and opinions, feel free to share yours.

  • Ironhead841's avatar
    Ironhead841
    3 years ago

    @ragnarok013 

    Great points, I actually hadn't thought of it from that perspective but you're right it does remove that layer of tactics with potentially every weapon platform being a "transformer" of sorts.

    The main thrust of my post was how I felt the "plus-system" inhibited development of multiple variants of all the AOW weapons, but you're right the one-size-fits-all mechanic of the "plus-system" may just not be the best option going forward.

16 Replies

  • @Ironhead841 While the plus system may be a neat feature for a lone wolf centric game like Apex, I am personally not a fan of the plus system in a Battlefield title which has traditionally relied on classes and weapon restrictions to create a rock/paper/scissors balancing scenario for proper game play. I prefer what we did in the older titles, you spawned with the loadout that you thought you'd need and then you did your best to adapt if the circumstances changed (or make your loadout well rounded such as using a G3A3 with heavy barrel and 4x ACOG and maybe laser for CQC situations for large maps and then carrying a 93R or G18 for CQC encounters) and then change your loadout when you've respawned if you find yourself in a CQC scenario next turn. The plus system removes that added layer of game play and planning not only making it unnecessary to analyze the situation before spawn but literally allowing you to carry multiple main weapon types and let's be honest much more ammo than you should which decreases the requirement for people to drop ammo.

    Being able to turn your M5 into a multi-role decepticon transformer gun to meet all roles and situation severely unbalances the game, the pacing, and makes it difficult to properly balance those unbalanced categories effectively because rock/paper/scissors cannot exist if your weapon can be a rock/paper/and scissor all at the same time due to the plus system.
  • Ironhead841's avatar
    Ironhead841
    Hero
    3 years ago

    @ragnarok013 

    Great points, I actually hadn't thought of it from that perspective but you're right it does remove that layer of tactics with potentially every weapon platform being a "transformer" of sorts.

    The main thrust of my post was how I felt the "plus-system" inhibited development of multiple variants of all the AOW weapons, but you're right the one-size-fits-all mechanic of the "plus-system" may just not be the best option going forward.

  • SCUBASTEVE120's avatar
    SCUBASTEVE120
    Seasoned Ace
    3 years ago
    @ragnarok013 what this person said 🙂 although I miss that "added layer" like in all past games. Now I just duck in cover and presto adapt my weapon to the engagement. I miss the days of picking a cqc weapon and being forced to push up or picking a long range sniper and hanging back or relying on my sidearm (which could be challenging). Now ppl can run whatever, adapt it and still main their sidearm (mostly the G57).
  • ATFGunr's avatar
    ATFGunr
    Legend
    3 years ago
    @ragnarok013 I bet most people don’t realize that if they equip all 3 different ammo types, they can rub out of ammo on the first then switch to the next sad so on. You’re really carrying all that different ammo. I forget myself sometimes lol and start looking for ammo instead of switching ammo types.
  • ragnarok013's avatar
    ragnarok013
    Hero+
    3 years ago

    @Ironhead841 wrote:

    @ragnarok013 

    Great points, I actually hadn't thought of it from that perspective but you're right it does remove that layer of tactics with potentially every weapon platform being a "transformer" of sorts.

    The main thrust of my post was how I felt the "plus-system" inhibited development of multiple variants of all the AOW weapons, but you're right the one-size-fits-all mechanic of the "plus-system" may just not be the best option going forward.


    @Ironhead841 I'm not sure that it does inhibit variants unless you're talking about not having the crazy BF1 - 3 variants of the same weapon system that DICE only did to artificially inflate the number weapons in BF1 to make it appear on par with previous offerings.  Since this system allows performance changing attachment customization unlike the BF1 system I think it's more akin to BF3/BF4's system where you have 1 weapon and then change the characteristics by adding scopes, suppressors, etc. and as we saw BF3/4 had a lot of weapons. I think the number of weapons present in 2042 is reflective of the large decline in Battlefield content under the Live Service system. We now get 4 maps per year when under Premium we'd get 4 maps per quarter, new assignments, and new weapons and sometimes vehicles. So with that level of decline in new content why should we be surprised that fewer weapons or variants are offered overall?

  • RayD_O1's avatar
    RayD_O1
    Hero
    3 years ago
    @ragnarok013
    Live Service is totally lacking in comparison to the Premium Pass, I would definitely welcome the return of premium and the 4 maps etc every 3 months.

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