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@cso7777 wrote:@NoodlesocksI think the problem with Frostbite, is that development is very complicated (Dice has said so several times).
When BFV launched Dice couldn't really do anything else than bug-fixing for a long time, which indicates that creating new content (maps/weapons/etc) requires way too many development-resources.
And the awful limitations (assignment systems in BF1/BFV, no double XP-events etc etc) has hopefully improved a lot in BF2042.
A battlepass system requires lots of new content and unless Dice has streamlined this process internally, BF2042 could be a fail. They have to create new maps continuously (unlike BR-games), as this is expected by the community.
Agreed @cso7777 ,
Maybe also why that EA this time around will be leaning heavily on remastering old successful BF maps and putting them into the BF2042 Portal.
Based on the mainly very positive reactions from the gamer community on this, then think EA will be well off to great success if they pull further old classic maps from their treasure trove into BF2042!
- IOsy13I4 years agoRising Novice@yurirafael_128 64v64 is the max player base
- 4 years ago@IOsy13I I expressed myself poorly. I mean: the old maps like remastereds ( only in New generation ) will have 128 X 128 normal Conquest even inside the portal???
- kregora4 years agoSeasoned Ace@yurirafael_128 Its 128 player matches, so it is 64v64 as @IOsy13I said.
- 4 years ago
@yurirafael_128 wrote:
@CyberDymeDo u think those old maps will have 128 X 128 normal Conquest even inside the portal???Correction made, to avoid spreading misinformation.
@Jesse165 got the answer to this one right (see a bit further ahead)
For what we have been told so far, then the remastered maps from previous BF games will support the full 128 players when on PC and new gen consoles. Only the old gen consoles will stay with the 64 players limit.
- 4 years ago
One of the new improvements in the Frostbite 3 engine is hair rendering and simulation. Check out this screenshot of an example from a video on their news site (link is above, in my pervious post).
- 4 years ago
- 4 years ago
@CyberDymemap size is something rather interesting, because it is subject to how fast everything is on the map that determines its felt size.
Map size is big when it takes long to reach the other side. You might make physically maps bigger than old ones, but when infantry runs so fast, they dont even need jeeps to go anywhere, in practice the map becomes smaller. Bf 42 on for example, El Alamein would take a LOT of time to go from one base to the other. (like 10 minutes even) If infantry and vehicles are fast and on top have afterburner like in bf 4, maps become small. Bf 4 tank with speed increase would most likely be on the closest flag in 1 minute. I would estimate bf 42 tank would take 2-3 minutes. Map felt big because movement speeds were quite realistic, rather slow, when compared to the arcade generation like say bf 4. It also meant that you won or lost some engagement, there was time that you could use to move up, not having a constant stream of fast enemies running back to you within a minute. (and say a tank had 30 main gun rounds + 400 of coax MG, 900 on the roof I think)Alamein in 42 felt very big. you could stuff up 127 bots there without a slightest problem.
size can be as if increased when objects are made smaller on the map. Including player model, vehicles etc.
- 4 years ago
I understand the principle of your ideas there @TomaSkTemplar , but hope not this is how we all will experience the stairs when we are 128 players on the next Metro map! :o)
- 4 years ago
@CyberDyme wrote:
@yurirafael_128 wrote:
@CyberDymeDo u think those old maps will have 128 X 128 normal Conquest even inside the portal???No unfortunately @yurirafael_128 ,
For what we have been told so far, then the remastered maps from previous BF games will only have the original number of max player slots available. Thinking about it, then that does however also make a lot of sense, as many maps would end up loosing all their drive and exciting gameflow, if you suddenly doubled the number of players onto the same tight space. So for that, I think EA have made the right decision on those.
Aka think if we got like a BF3 Metro but you put like 128 players onto it. Already at 64 it was most often too much clusterfxck. While if you reduced the total player count down to like 32 or 40 max, then suddenly the whole gameplay flow and strategy changed dramatically to the better. I also still think that we will be able to have a lot of good fun on these old remastered maps even with just aka 64 players on them! :o)
Actually you are wrong about that. All of the old maps in Portal have been upgraded to support 128 players as well. The maps even have other tweaks to support it such as a low tide version of Valperiso and stuff like that.
- 4 years ago
@Jesse165 wrote:
Actually you are wrong about that. All of the old maps in Portal have been upgraded to support 128 players as well. The maps even have other tweaks to support it such as a low tide version of Valperiso and stuff like that.Uh, I am even great to hear that @Jesse165 !! ;o)
Makes also much more sense then, as we can then also create our own servers with multiple mixed maps from both old BF world and new BF world in the same map-rotation scheme, where all can support the full 128 players experience. I might have gotten this wrong from the initial limited info shared and think the 64 player cap is of course only valid then for the old gen consoles when using the Portal. Thanks again for sharing Jesse!
- GRiPSViGiL4 years agoSeasoned Ace
@yurirafael_128I hope they have at least scaled for 64x64. 128 player total is what it is.
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