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@CyberDymemap size is something rather interesting, because it is subject to how fast everything is on the map that determines its felt size.
Map size is big when it takes long to reach the other side. You might make physically maps bigger than old ones, but when infantry runs so fast, they dont even need jeeps to go anywhere, in practice the map becomes smaller. Bf 42 on for example, El Alamein would take a LOT of time to go from one base to the other. (like 10 minutes even) If infantry and vehicles are fast and on top have afterburner like in bf 4, maps become small. Bf 4 tank with speed increase would most likely be on the closest flag in 1 minute. I would estimate bf 42 tank would take 2-3 minutes. Map felt big because movement speeds were quite realistic, rather slow, when compared to the arcade generation like say bf 4. It also meant that you won or lost some engagement, there was time that you could use to move up, not having a constant stream of fast enemies running back to you within a minute. (and say a tank had 30 main gun rounds + 400 of coax MG, 900 on the roof I think)
Alamein in 42 felt very big. you could stuff up 127 bots there without a slightest problem.
size can be as if increased when objects are made smaller on the map. Including player model, vehicles etc.
I understand the principle of your ideas there @TomaSkTemplar , but hope not this is how we all will experience the stairs when we are 128 players on the next Metro map! :o)
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