3 years ago
Frostbite 2.0 > 3.0
I feel like ever since Battlefield 3 every iteration afterwards just felt worse and worse I am afraid it’s just down to every update and change they have made to the frostbite engine that is to blame...
@sk1lld wrote:
@doubleome
The Frostbite engine and netcode are two separate things.
That said the Frostbite engine is quite old and very difficult to program with, I feel the only reason they use it is because it is free "EA owns it"
The networking code is a separate issue. And requires skill to make work properly.
Much agreed @sk1lld !
@doubleome , please also notice that EA disbanded referring to a given version number of Frostbite quite some years back (2015-ish ?). Reason is that its not really a specific dedicated version of Frostbite as such, the dev team is using anymore. In recent years it has been like a fluid incremental add-ons/fixes along the way, as EA started to use it across many other games than just BF, including also many non shooter games.
Which is probably also a main cause for the serious poor performance we have seen from in it recent BF games, as simply too many compromises/complexities have been made to accomplish what they wanted from it in other games like Need For Speed, FIFA, Madden NFL, PGA Tour, NHL, Dragon Age...
Next Gen > Last Gen.
They had to reduce destruction and a whole bunch of other stuff to support last gen consoles. The next title will not have that restriction. That is a huge part of the problem. The other half is the spaghetti code that exists in the engine.