Forum Discussion
4 years ago
@R1ckyDaMan19 It already does... be creative. Think like a dev. There's plenty of ways to balance it. Like many have said, you can limit the range, increase the cool-down, decrease the amount of time people are highlighted. So many options.
R1ckyDaMan19
4 years agoSeasoned Ace
@0_oRage In the footage I have seen it shows people through hard cover, there is nothing to balance, it should not do that full stop.
- TrasteTh4 years agoSeasoned Ace@R1ckyDaMan19 I think that this is the way they designed it, so it should indeed do that.
Maybe some don't want it to do that, but that is a different thing. - 4 years ago@R1ckyDaMan19 That's what I said. I agreed, it does go through "hard" cover. You want it to spot people in the open?! That seems redundant and useless lol.
Again, try to be a little creative. There's ways to balance it. There's ways they can nerf it into the ground if they wanted to. Stop crying about something you haven't even used yet.
The only time I would disagree with this mentality would be when Bungie launched Stasis in Destiny 2. Freezing mechanics do not belong in FPS games. Wall-hacks can be balanced.- R1ckyDaMan194 years agoSeasoned Ace
@0_oRageBush campers? Dark corner campers? There are loads of situations where having enemies highlighted would be useful.
Wanna balance it? Make the user visible in bright red to all enemies within the abilities range.
High risk, high reward...Give a grenade type usable by all specialists that renders all tech useless with a certain range, or a static device like a tug that emits waves scrambling tech nearby.
Creative enough?
Everything, and I mean everything needs a viable counter.