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4 years ago
@Teknohead23 Unlimmited ammo on vehicle light machine guns is fine, its the bloody rocket and 30mm spam and it definitely should not be unlimmited.
Hiding out of bounds, smashing spawn points - the advantage vehicles have is disgusting, it is like the game was set up as an infantry farm.
A) limit rocket ammo and 30mm rounds
B) limit flying areas to get them away from spawns
C) Move the Bolte and Nightbird out of transport and make them compete with the Apache / Main Battle Tank for spawns (this way its a choice between fast attack or armor and less attack vehicles while providing infrantry with cover)
D) Bring in better APCs for again, more infantry protection and objective play
The Sentry gun is fine, especially compared to Scumdance whos map coverage is actually broken.
The EMP is strong enough.
The spawning does need a revision, agreed.
I think most of the community agrees that classes are superior to specialists, and the game was lacking a lot of options we expected from Battlefield 4 - if anything they could of expanded the game to "5" core classes.
If you want some of things in the game...
A) Assists should only be 25xp, but the game should reintroduce assist counts as kill when you do 70% of the damage to a player (and it damn well count towards the gun total kills)
B) Healing and Resupplying should be 10xp
C) There should still be a Headshot bonus and Marksman bonus...
D) If being roadkill prevents a res, so should being headshot from a sniper rifle or killed from a high calibre round (yes I'm suggesting the NTW could have an advantage here)
E) The variation in weapons, and optics for those weapons is terrible
F) The spotting is excessive and some weapons have an advantage with both their silencer types and high power optics
G) The DMRs suck - especially compared to Sniper Rifles and AC42
H) I could go on about this all day...There is so much QOL missing its quite depressing.
Hiding out of bounds, smashing spawn points - the advantage vehicles have is disgusting, it is like the game was set up as an infantry farm.
A) limit rocket ammo and 30mm rounds
B) limit flying areas to get them away from spawns
C) Move the Bolte and Nightbird out of transport and make them compete with the Apache / Main Battle Tank for spawns (this way its a choice between fast attack or armor and less attack vehicles while providing infrantry with cover)
D) Bring in better APCs for again, more infantry protection and objective play
The Sentry gun is fine, especially compared to Scumdance whos map coverage is actually broken.
The EMP is strong enough.
The spawning does need a revision, agreed.
I think most of the community agrees that classes are superior to specialists, and the game was lacking a lot of options we expected from Battlefield 4 - if anything they could of expanded the game to "5" core classes.
If you want some of things in the game...
A) Assists should only be 25xp, but the game should reintroduce assist counts as kill when you do 70% of the damage to a player (and it damn well count towards the gun total kills)
B) Healing and Resupplying should be 10xp
C) There should still be a Headshot bonus and Marksman bonus...
D) If being roadkill prevents a res, so should being headshot from a sniper rifle or killed from a high calibre round (yes I'm suggesting the NTW could have an advantage here)
E) The variation in weapons, and optics for those weapons is terrible
F) The spotting is excessive and some weapons have an advantage with both their silencer types and high power optics
G) The DMRs suck - especially compared to Sniper Rifles and AC42
H) I could go on about this all day...There is so much QOL missing its quite depressing.
4 years ago
@Eventhius85 Agree with all of this, especially the optics & most of the attachments are awful. They should have kept it in beta until after Xmas
A lot of people feel like they have paid to test for the developer
A lot of people feel like they have paid to test for the developer
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