Forum Discussion
this is a response to psundo
if every weapon gets a set spray, then the weapons will not be the same at all (unless dice and ea, creators of the game, give the same set spray for all weapons) but i dont think they are dumb like that
Usually games that have set sprays for their weapons, have a different spray for each weapon. I don't think that there is a game out there that has tons of guns with the same exact spray.
LOOK AT RUST AS AN EXAMPLE (on steam leaderboard, it has a bunch of players) and in the game rust, all the weapons have a set spray, if you fire a gun in that game, it will never kick around your screen randomly, it will always follow the same path
And if you think that this is easy, then let me tell you this, no one in that game has a 100% perfect spray, even veteran players (usually have like 30k hours) only have like 95% accuracy
I simply don't want to rely on luck to win.
And i disagree with how you said "full auto should be like it is: less accurate and harder to control," that is completely not true, full auto can be hard, but it should still be accurate if you control it, what's the point of having full auto if it just becomes less accurate. The spray should become harder the longer you keep firing your weapon, but it shouldn't be less accurate. You should still be given a chance to control it.
And as a bonus, AK is not a tap fire weapon, its a full auto weapon, it was meant for full auto, u can tap fire with it, but its main function is the full auto. A semi sniper is a gun that you should be tap firing with, cause that's how it was made. Or ac42, that gun was made for both tap firing and burst firing.
- ElliotLH4 years agoHero+@Blaiisze In case it helps, if you put an @ before the forum name then they'll get a notification. Just thought I'd mention it simply as there's a chance people might miss your replies otherwise.
- 4 years ago
elliotLH is the only one here that has said anything reasonable
- cso77774 years agoSeasoned Ace@Blaiisze The problem with predictable 'spray-patterns' is that it will too easily make some weapons way overpowered, and we will get too much 'meta'-gunplay. High ROF will end up being king too often.
The range of guns are restricted by spread (randomness) and being able to overcome this by pure skill, will generally make engagement-distances larger than they are now, which will not really benefit the game.
It is already hard enough to keep alive in this game, increasing the weapons effectiveness at range, will make it even harder, and it will make the problems of traversing big open maps even worse than it already is.
- cso77774 years agoSeasoned Ace@Blaiisze Full-auto weapons are rarely used that way in real life.
Full-auto / "mag-dumping" is mostly a video-game/movie thing.- UP_Hawxxeye4 years agoLegend
@cso7777 wrote:
@BlaiiszeFull-auto weapons are rarely used that way in real life.
Full-auto / "mag-dumping" is mostly a video-game/movie thing.Partly because even a single direct shot will make one unable to fight even if it misses any vitals.
- 4 years ago
i wasnt planning to buy a real life ak47, oh and btw in real life ppl dont run around capturing points and headahoting ppl left and right, ans i dont think they respawn…. correct me if im wrong
and games shouldnt be real life, cause games are supposed to be fun
not gunna lie, u had the worste argument ever, games are based off real life, but they are going to be way different from real life
- Psubond4 years agoLegend
@Blaiisze wrote:this is a response to psundo
if every weapon gets a set spray, then the weapons will not be the same at all (unless dice and ea, creators of the game, give the same set spray for all weapons) but i dont think they are dumb like that
Usually games that have set sprays for their weapons, have a different spray for each weapon. I don't think that there is a game out there that has tons of guns with the same exact spray.
LOOK AT RUST AS AN EXAMPLE (on steam leaderboard, it has a bunch of players) and in the game rust, all the weapons have a set spray, if you fire a gun in that game, it will never kick around your screen randomly, it will always follow the same path
And if you think that this is easy, then let me tell you this, no one in that game has a 100% perfect spray, even veteran players (usually have like 30k hours) only have like 95% accuracy
I simply don't want to rely on luck to win.
And i disagree with how you said "full auto should be like it is: less accurate and harder to control," that is completely not true, full auto can be hard, but it should still be accurate if you control it, what's the point of having full auto if it just becomes less accurate. The spray should become harder the longer you keep firing your weapon, but it shouldn't be less accurate. You should still be given a chance to control it.
And as a bonus, AK is not a tap fire weapon, its a full auto weapon, it was meant for full auto, u can tap fire with it, but its main function is the full auto. A semi sniper is a gun that you should be tap firing with, cause that's how it was made. Or ac42, that gun was made for both tap firing and burst firing.
you ever shoot full auto? i have. it is just a way to make expensive noise and make people keep their heads down. unless you are on a bipoded or mouned machine gun you aren't hitting * with full auto (and even with those it is hard to hit things. i learned that on an M2)
and full auto IRL sucks cause the gun gets freakin HOT
- ElliotLH4 years agoHero+
@Psubond wrote:
@Blaiisze wrote:
this is a response to psundo
if every weapon gets a set spray, then the weapons will not be the same at all (unless dice and ea, creators of the game, give the same set spray for all weapons) but i dont think they are dumb like that
Usually games that have set sprays for their weapons, have a different spray for each weapon. I don't think that there is a game out there that has tons of guns with the same exact spray.
LOOK AT RUST AS AN EXAMPLE (on steam leaderboard, it has a bunch of players) and in the game rust, all the weapons have a set spray, if you fire a gun in that game, it will never kick around your screen randomly, it will always follow the same path
And if you think that this is easy, then let me tell you this, no one in that game has a 100% perfect spray, even veteran players (usually have like 30k hours) only have like 95% accuracy
I simply don't want to rely on luck to win.
And i disagree with how you said "full auto should be like it is: less accurate and harder to control," that is completely not true, full auto can be hard, but it should still be accurate if you control it, what's the point of having full auto if it just becomes less accurate. The spray should become harder the longer you keep firing your weapon, but it shouldn't be less accurate. You should still be given a chance to control it.
And as a bonus, AK is not a tap fire weapon, its a full auto weapon, it was meant for full auto, u can tap fire with it, but its main function is the full auto. A semi sniper is a gun that you should be tap firing with, cause that's how it was made. Or ac42, that gun was made for both tap firing and burst firing.
you ever shoot full auto? i have. it is just a way to make expensive noise and make people keep their heads down. unless you are on a bipoded or mouned machine gun you aren't hitting * with full auto (and even with those it is hard to hit things. i learned that on an M2)
and full auto IRL sucks cause the gun gets freakin HOT
Having seen a video of someone cooking bacon on an AR, I can believe that @Psubond.
- 4 years ago
i would just like to tell everyone right now, im not playing around with an ak12 (or some other number), in real life. im simply using it in a game, games have some stuff that the real world has but if all real world stuff get implemented into a game, that game will suck
Life and game are two different things. Stop trying to make a point using real life. There are too many differences between these games and real life.
[Hero edit for violation of forum rules - excessive use of all caps not allowed]
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