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this is a response to psundo
if every weapon gets a set spray, then the weapons will not be the same at all (unless dice and ea, creators of the game, give the same set spray for all weapons) but i dont think they are dumb like that
Usually games that have set sprays for their weapons, have a different spray for each weapon. I don't think that there is a game out there that has tons of guns with the same exact spray.
LOOK AT RUST AS AN EXAMPLE (on steam leaderboard, it has a bunch of players) and in the game rust, all the weapons have a set spray, if you fire a gun in that game, it will never kick around your screen randomly, it will always follow the same path
And if you think that this is easy, then let me tell you this, no one in that game has a 100% perfect spray, even veteran players (usually have like 30k hours) only have like 95% accuracy
I simply don't want to rely on luck to win.
And i disagree with how you said "full auto should be like it is: less accurate and harder to control," that is completely not true, full auto can be hard, but it should still be accurate if you control it, what's the point of having full auto if it just becomes less accurate. The spray should become harder the longer you keep firing your weapon, but it shouldn't be less accurate. You should still be given a chance to control it.
And as a bonus, AK is not a tap fire weapon, its a full auto weapon, it was meant for full auto, u can tap fire with it, but its main function is the full auto. A semi sniper is a gun that you should be tap firing with, cause that's how it was made. Or ac42, that gun was made for both tap firing and burst firing.
- 4 years ago
elliotLH is the only one here that has said anything reasonable
- cso77774 years agoSeasoned Ace@Blaiisze The problem with predictable 'spray-patterns' is that it will too easily make some weapons way overpowered, and we will get too much 'meta'-gunplay. High ROF will end up being king too often.
The range of guns are restricted by spread (randomness) and being able to overcome this by pure skill, will generally make engagement-distances larger than they are now, which will not really benefit the game.
It is already hard enough to keep alive in this game, increasing the weapons effectiveness at range, will make it even harder, and it will make the problems of traversing big open maps even worse than it already is.
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