4 years ago
Give jets rocket pods
Title says it all jets suck in this game we all know it... They are also just outright boring as hell. Why not makle them at least somewhat enjoyable to play? Theres an insane lack of vehicle customi...
The question is more whether air should have rockets pods against infantry. I do not think it has been a good idea in the past and I am the primary pilot.
@SirBobdk wrote:
The question is more whether air should have rockets pods against infantry. I do not think it has been a good idea in the past and I am the primary pilot.
I agree @SirBobdk, giving jets rocket pods against would probably not be the best idea. Infantry generally has a hard enough time with helicopters, without adding jets in to the mix
@ElliotLH wrote:
@SirBobdk wrote:The question is more whether air should have rockets pods against infantry. I do not think it has been a good idea in the past and I am the primary pilot.
I agree @SirBobdk, giving jets rocket pods against would probably not be the best idea. Infantry generally has a hard enough time with helicopters, without adding jets in to the mix
I also do not think choppers should have rockets but TV or LGM against armor. Rockets against infantry are too easy. It should only be MG and small bombs and require skills. Otherwise we only see infantry farming as in previous games. Mg must then also be adapted so that they are usable.
@SirBobdk wrote:The question is more whether air should have rockets pods against infantry. I do not think it has been a good idea in the past and I am the primary pilot.
so yes that’s the primary concern and that’s where my opinion is completely different. Infantry do not have to deal with anything aside from the occasional little bird that flies in and kills 2 people before dying. In 2042 infantry don’t get punished at all. Helis are usually busy shooting each other and attack heli is really not very good. Compared to previous titles control of the air means ABSOLUTELY NOTHING dice kind of just gives us toys to play with and even puts respawn cooldowns to make sure we share the toys.
truth is there SHOULD BE some kind of punishment for air control, jets SHOULD be able to pushing infantry and tanks when they gain control of the sky. The constant respawning of enemy vehicles should keep them from having a significant impact just like in previous titles but right now once you take control of the air you gain nothing for it. Truth is there’s a ton of infantry that don’t know how to fly vehicles and don’t want to learn therefore don’t want air vehicles in the game AT ALL. let’s start with that and to be frank these are the same people that are responsible for this dumbing down of the air role. The classic turn battlefield into cod people.
@SirBobdk wrote:
I also do not think choppers should have rockets but TV or LGM against armor. Rockets against infantry are too easy. It should only be MG and small bombs and require skills. Otherwise we only see infantry farming as in previous games. Mg must then also be adapted so that they are usable.
Regarding this point that's fine we can have it be skill based but the problem is nothing in this game is skill based to begin with. They gave jets insane bloom and floaty physics its literally impossible to kill infantry. 30mm takes 8 hits has no splash and its hard to hit the side of a barn with the amount of bloom it gets. They completely destroyed the skill ceiling of jets because they don't want good pilots to destroy newer ones. This is why i'm proposing rocket pods to begin with.
id love to see viable cannons or bombs too but considering they put so much effort into killing every last bit of skill involved in flying i doubt that will change any time soon. At least rocket pods dont have a crazy high skill ceiling.