There are quite a few very significant changes to the NEW Kaleidoscope map than some people seem not to have noticed.
I set up a dedicated Portal server to have a bit of a run around and there are quite a few things that haven't been detailed that make a significant change to the gameplay on this map.
Firstly there are the things we have been told about.
- Changes to the location of the "B" flag.
- New F.O.B. at the "B" flag point.
- Changes to the location of the "D" flag.
- Changes to the location of the "F" flag.
- Changes to the location of the "G" flag.
- Lots of new cover around the map.
There are heaps of other changes that are very positive and I can't for the life of me figure out why they haven't been included in the changelog for this map so that the dev's who worked on it can get some credit for what is truly a very good upgrade to this map.
These are taken from the Conquest Large 128 player map version on PS5.
(waiting for Youtube to process some of the videos. Will insert them as they are available).
edit : whoops, just noticed I uploaded the large files first, should have done the little ones first, might take a while.
I've included a few videos of each area so you can take a look at each individual zone.
There's also a couple of longer vids that I used to edit the smaller ones out of that I've slotted in towards the end.
1) many of the flag capture zones (the radius) have been increased to include a sizeable area outside the original capture zones.
This makes almost almost all of the flag areas far better to fight over as you have more cover, more area and more options.
2) The "A1" flag radius has been greatly enlarged. It now includes a large area around the outside of the ground floor with far more cover and more options for gameplay.
Battlefield 2042 - NEW Kaleidoscope map - "A" flag - YouTube
3) The "B" flags have been completely redone. The capture zones are larger. There's the new FOB (B1). The circular walls around the gazebo on B2 have been lowered to become cover rather than an obstruction. The terrain has far more elevation changes thus providing more cover.
Pity it's a "gimme" flag point as something like this in the centre of the map would have been ideal.
Battlefield 2042 - NEW Kaleidoscope map - traversal and "B" flags - YouTube
4) The "C" flag radius has also been enlarged slightly to now allow you to take cover outside the surrounding walls whilst still inside the capture radius. You now no longer have to completely expose yourself to capture this flag.
Battlefield 2042 - NEW Kaleidoscope map - "C" flag - YouTube
5) The "D" flag has been moved from the lower floor to the middle floor of the central building and has a much larger radius.
Battlefield 2042 - NEW Kaleidoscope map - traversal and "D" flag - YouTube
Battlefield 2042 - NEW Kaleidoscope map - "D" flag and traversal to "B" - YouTube
6) The "E" flags got a MAJOR overhaul. The flags capture zones are FAR larger than before and provide way more cover opportunities.
The transit area from E1 to E2 has had cover provided also. This is a huge improvement to this area.
Battlefield 2042 - NEW Kaleidoscope map - traversal and "E" flags - YouTube
7) The "F1" flag has been moved from the rooftop to the ground. It covers both the ground floor and the second floor balcony at the base of the "F" tower.
The upper flag (F2) has had some minor cover installed.
Battlefield 2042 - NEW Kaleidoscope map - traversal and "F" flags - YouTube
8) The "G" flag has been moved from the area between the towers to the ground floor of the old "F1" tower. It is now very close to the new F1 ground floor flag and this area is going to become a major conflict area. Three flags close together with heaps of cover from aircraft.
Battlefield 2042 - NEW Kaleidoscope map - traversal and "G" flag - YouTube
Will insert the vids as they become available.
Long videos below.....
Battlefield 2042 - NEW Kaleidoscope changes are more significant than most have noticed. - YouTube
Battlefield 2042 - NEW Kaleidoscope map changes are far more significant - YouTube
Battlefield 2042 - New Kaleidoscope map (long detailed look at changes) - YouTube
The anti-aircraft vehicle actually has missiles that are useful now too.
With the improved 30mm cannon and the longer range on the SAM's you should be able to have a far better chance of dealing with the stealth helicopters.
The transports are going to need to be very good with the cannons if they want to have a go at you too.
Jets will be toast if they don't run far away.
Battlefield 2042 - Anti Aircraft vehicle actually has missiles that are useful now - YouTube
Kap.