5 years ago
Gunplay & recoil mechanics
So first of all I hope that they remove random bullet deviation and static middlescreen crosshairs. I mean this balancing concept is so ancient and 'gamey', it's time for innovation! In the trai...
Since you bring up gunplay I also had a thought the other day.. Now that guns are no longer tied to classes they don't necessarily need to be balanced as class specific weapons. The thought is that some guns such as sniper rifles and LMGs actually 'weigh' more. Because these weapons are no longer tied to classes no one class is effected - just the users that decide to use them. Having the guns effect things such as sprint speed, stamina, ADS time, etc... I think it would be a nice thing if some of these heavy weapons actually felt weighty.
Obviously this would be balanced out by them doing more damage - as LMGs are in real life they do have more weight and firepower to them.