@OskooI_007 wrote:
@-ExiLe_ZH wrote:
@cso7777From what I've heard from you guys and from what Iv'e seen so far, BFV is big step into the right direction (sorry for not being up to date with the bf series).
I hope they will improve upon this concept and make it even better.
Hope you guys are not gonna hate me for this,
but I think MW19 is another good example and I think they did a phenomenal job at the recoil patterns (> I'm NOT a COD fan all). It has strong visual feedback in the crosshairs, making the guns feel very punchy while the bullets land exactly where the reticle aims. Check out the SCAR here at 57:25 for example and look at the red dot:
https://www.youtube.com/watch?v=4MglAQncpTM&t=3445s
So basically we'd be back to random bullet deviation, only this time the sight follows the recoil pattern.
Yea this. Difference is that's not 100% random, the sight follows a specific path/pattern and it also allows the devs to customize and finetune the accuracy per weapon and make them feel unique aswell. Like the patterns could slower/faster, go more horizontal/vertical, depending on how predictable they want it to be.
Coupled with the standard viewkick system I think there's a lot of flexibility here. Maybe it's even an idea to have attachments that influence these patterns?
And the cool thing is that there's a bit realism in this whole thing, that actually compliments balance.