5 years ago
Gunplay & recoil mechanics
So first of all I hope that they remove random bullet deviation and static middlescreen crosshairs. I mean this balancing concept is so ancient and 'gamey', it's time for innovation! In the trai...
@DingoKillr wrote:
@Goinggrey123the term RBD was introduced in BF1 by YouTuber that had no idea what they were talking about and used exaggeration how spread worked to get clicks.
RBD has been part of BF at least since BF Vietnam(when I started playing).
Random recoil was tested in BF4 CTE but since it had a so called visual recoil some guns appeared much worse.
BF1 had predictable recoil and random spread the same as BF3/4 the difference was how Spread increase per shot(SIPS) was handled. It meant that in BF4 a high RPM weapon had just as good accuracy as low RPM weapon. BF1 changed that and made any high ROF have much higher spread. You need to fire 6 to 8 bullets before spread was bad.
Ah i see! Thanks.
After all these years, i may now try out a compensator on my guns in BF4.