5 years ago
Gunplay & recoil mechanics
So first of all I hope that they remove random bullet deviation and static middlescreen crosshairs. I mean this balancing concept is so ancient and 'gamey', it's time for innovation! In the trai...
The spread that directly affects the weapon sight in ADS needs to go. Its horizontal recoil on top of the normal horizontal recoil of the weapon. In BFV it makes players frustrated because it often pushes them off target making them think its their aim when in reality its the stupid spread mechanic.
Bring back the old BF3/4 spread and gun mechanics.
@BaronVonGoon So I have no opinion on BFV, I've never played it. I'm an old player who quit after BF3, which is a long ago. But I indeed was quite a meta guy and used symthic to know my stuff etc.
So for BFV I've read many mixed reactions in this very topic already. It slightly seems to lean towards the positive side of things, but I do understand your point. If that's indeed a popular complaint, then that needs improvement.
Anyways, the whole trick is to create patterns that don't feel too random, but still random enough where guns don't turn into 100% controllable laser beams.