Forum Discussion

L0NGSHOT93's avatar
4 years ago

Heli Hit Reg 20mm/30mm

Seems like I'm putting 10+ Rounds per person just to get a kill with the 20mm mounted on the night birds as well as the 30mm mounted to the hokum, that is if I even get the kill. I'm finding alot of the times I'm putting a whole volly from the gun before it over heats and not even getting the kill on one single person. The shells just bury them I'm smoke and debris, they stand there. Then walk away if I don't follow up with missiles with the nightbird. It feels like the splash damage isn't there, I get good three round kills when it's direct impact with the player. Anyone else getting these kinda issues.

20 Replies

  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago

    Game is almost unplayable as infantry because the maps are only made for vehicle farming and not for infantry game play.

    Any buff to vehicles will just dig the hole deeper for Dice and they will loose even more players than they already have (was it 90% on Steam?).

  • @plfrost22 As far as the MBolte being as very armored I'd have to disagree. We're playing battlefield here, not call of duty. Armored vehicles such as that should retain some sort of armor rating. We shouldn't have armor vehicles on battlefield that are point, click, destroy. I'm sorry but that shouldn't be that way. When the hovercraft was as armored as it was for the vehicle it is, that was an instance where a vehicle armor rating wasn't matching what the vehicle was.

    Likewise for the distance that the rounds travel in regards to AA vs Air or the effective range for the soflam. Mirroring real life aspects of functionality is what sets battlefield apart from point and click shooters like call of duty. When you start to manipulate the effectiveness of properly armored vehicles or setting unrealistic range for certain things to match what players personal wants are takes away from the fight, the battle that you are tasked with when fighting certain vehicles.
  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago

    We have 20 people in vehicles just farming the rest of the players, vehicles should either be strong and in very low numbers or weak and in a high number. Otherwise you cannot mix infantry and vehicles. At the moment, there are too many vehicles with way too much armor and firepower. Trying to PTFO as infantry is very bad because a lot of flags has no real cover and no way of escaping the vehicles.

    Vehicle/infantry has never worked perfect in any BF game, but BF2042 takes things to a all time low.

  • @Psubond You have to factor in the aspect that certain things like this are possible in reality and this is battlefield, you should have the aspect that a vehicle such as an Apache can sit at a range greater than that in which a soldier can effectively counter. That's where other air vehicles play their role.
  • @cso7777 It shouldn't be about lowering the effective rating for vehicle armor and range to match that which someone feels a soldier should be able to counter, if anything a better argument would be to raise the effectiveness of AA Solider loadouts or Anti armor loadouts.
  • @cso7777 I suppose this factor changes in respect to the console you play on, I've seen on PC the map and vehicle sizes are greater than that of PS4. I've had no trouble countering any vehicle/Solider combination on PS4, just as long as you have the right team who knows how to focus objs or vehicles.
  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago
    @L0NGSHOT93 I don't know what Dice can do, but the game is not working in its current state and infantry game play is the worst of any BF game.

    A lot of this is due to map-design. But knowing Dice, they will not redesign the maps, so the only solution is limiting vehicles and making them either weaker, much easier to counter or reduce their numbers.

    And things like the current M5C doesn't work in a BF game, no matter what. Having that mobility and firepower is a total joke when playing against infantry.
  • cso7777's avatar
    cso7777
    Seasoned Ace
    4 years ago

    @L0NGSHOT93I play on PC with 128 players and the game is a total mess.

    I really miss 64 player modes and hope that Dice will introduce this, instead of 128 players which is just stupid.

  • @cso7777 See I think that a positive change in the effectiveness of soldiers with AA or Anti Armor loadouts would change this all together, you factor teamwork in with the proper focus fire on vehicles, it's almost as if there are no vehicles.
  • @cso7777 See the balance on PS4 seems right, but we do have 64 players, but take into mind the maps are smaller for the 64 player vs PC 128 player. Y'all have larger maps then us.

About Battlefield 2042 General Discussion

Discuss the latest news and game information around Battlefield 2042 in the community forums.16,002 PostsLatest Activity: 7 hours ago