Helicopter Air to Air doesn't reward skill
Why "below radar" from BF4 needs to be added to an active passive for helicopters and jets,
Battlefield has always been the the best FPS at allowing a skill separation in gunfights and tiger fights. Making it so usually a better player can beat the less skilled player.
That is no longer true for Helicopter play.
Here is why-
Every attack helicopter has 2 AA missiles and a set of flares all on the same reload timer. Essentially whoever locks the other helicopter first is going to wing the dogfight guaranteed (unless the missile missed for no reason, which does happen) The only way to win a after being locked on first is to find cover to break the lock. Now on the City maps, with tall buildings this isn't a problem. But all of the other maps have no cover from AA missiles from high altitude. Making it so when a new helicopter spawns they almost always have advantage starting high overlooking the whole map with 4k res...
Not to mention, once you kill a few people they all spawn with AA missiles as hackers on the ground and again, most of the maps have a sever lack of substantial cover for helicopers.
Solution- Add Below Radar from BF4 that allows skilled pilots to fly flow to the ground to prevent getting locked. It still puts you in a low and vulnerable to rockets and tanks. and the enemy heli still has height advantage for gunner to shoot or missile pod. But forces skill to meet skill, rather than missile lock timing.
Currently Air to Air battles are boring, not requiring skill.
Anyone else agree??
