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@UP_Hawxxeye wrote:@RaginSam
to be fair, I do not see those 100-1 you talk about, especially not in 2042 right now.
They existed in previous modern BF games which had even fewer AA options that did not depend on a lock on.You need some absolutely crazy discrepancy between the ability of the pilot and the fundamental cognitive abilities of the enemy team. The pilot generally avoids death, but to reap 100 people in the process is really unlikely
I've seen plenty of pilots do it in the past. I'm not saying they're currently doing that at the moment. Historically Helicopters have been over-tuned was my general sentiment. Have they ever under performed? They're usually the outlier.
My problem right now is mostly with the Attack Heli being too powerful against ground vehicles and also the Wildcat being nerfed too harshly. That's the most glaring issue with balancing. The rest of everything I stated is true, but it was more about things to keep in mind when balancing them.
There's a desired outcome when designing a game, and it's expected to be played a certain way. There should be hard counters, like for example, the Wildcat SHOULD be a hard counter to an Aircraft within it's range. They should have to avoid it, not just go directly towards it and win a 1v1. They should have to rely on the rest of the team to do their job and attack that Wildcat in order to free up the air space. Heli pilots keep talking about teamwork, but they don't really mean it. They want Heli's to be self reliant and be able to go wherever, whenever they please. They also want to have a get out of jail free card that regenerates incredibly quickly.
@RaginSam
Yeah I agree that I have seen it in the past, especially in past games.
But since this is not the current issue, it does not help the case at hand.
As I have said before I agree that the Wildcat was nerfed too much and that it needs to be stronger vs aircraft that get close to it. Including giving it APS.
So I would like to see the wildcat being much stronger within ~200m and weaker at 500+m. It is really annoying when a vehicle sitting at the spawn that the enemy ground forces cannot reach can reach almost all the map
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