@Man_iLoveFishing wrote:
I'm just curious, what's heli balance? Every inf to 1v1 and win it? It's mass destruction and even in description is written "soldier killer". Gee, If it would throw sticks at you it would be op cause it's freaking flying. Whole thread is pathetic and thinking monorail way.
We've been over this in other threads. You are a Heli main that doesn't want to have a good faith discussion about balancing. You want the Helis untouched, because you are one of the players that abuse it. At this point, I need to just make a copy paste response for when you inevitably show up.
Ground vehicles are inherently much easier to balance. In a Tank I have to worry about:
- Land Mines
- Rockets
- Turrets
- C5, especially by a Sundance or Mackay
- Heli's circle strafing me, faster then my turret speed, higher then my main gun
- Smoke breaks lock-ons for only a couple of seconds
- Ground vehicles need to stay in-bounds
- If I get stuck on any geometry, it takes forever to get moving again. The maps are VERY cluttered in A LOT of areas
- They're generally slow
- Javelin
- Snipers
- Drones
- Stealth Heli disabling you for an eternity
- Grenades
- EMP Grenades
Now let's compare that to something that can fly:
- You can go out of bounds
- Once you get locked on, you just flare and retreat. While flaring you get like a 5 second protection, and it regenerates in about 10 seconds?
- You pick when you want to fight
- You pick where you want to fight
- Don't have to worry about mines
- Don't have to worry about geometry
- Don't have to worry about C5
- Don't have to worry about rockets besides just AA, but that's been limited by the class rework. Liz is NOT a serious threat to Helicopters.
- Transports can be healed from within
If I was going 60-100 and 2 every game in a Tank, I would have no problem admitting that it needs to be balanced. I have gone 40-100 and 1 from time to time, but everything has to line up perfectly for that to happen. My team needs to be competent in the Air and on the ground. Usually when I'm getting really big numbers like 100-1 it's because the match started off being half AI. It's not something I can consistently do. I was ranked fairly high when I used to main tanks in BF3 and BF4. I'm only saying that because I feel like I'm a competent Tank player.
The fundamental issue is that when one person happens to be good at particular thing in a game, and there is no actual hard counter for it, then it's not a balanced game. I'm sure that I could be a decent pilot if I actually tried, I don't have interest in doing so. That doesn't take away from the fact it's not balanced however. I fly quadcopters IRL and in sims and I can literally do any maneuver a Pro can do. I just don't find flying Helicopters in BF that satisfying. I play Battlefield games for Infantry and Tanks. I also understand that some people really do love playing Air Vehicles, and I don't want them taken out of the game or completely nerfed. I want vehicles to be potent in BF, but I don't think a single person, or two, should have access to a tool where they can just dominate the lobby. That's poor game design.
Getting farmed with no way of fighting back is NOT FUN and it's most certainly not good game design. Balance is what makes a game interesting and fun for the majority of any player base. Any game that veers away from that philosophy is doomed.