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Soflam-Rao-Stinger/m5 just doesnt cut it as Long as Flares behave like an ECM Jammer on steroids becouse that’s what this countermeasure actually is.
As soon as the aircraft leaves the vicinity of his flares he should be immediately be targetable again, not being immune for a period of time, enough to fly out of bounds and hide until flares are ready.
In my opinion there should be 2 Countermeassures for Aircraft
ECM to prevent lock-on for a period of time but DOES NOT distract missiles allready inflight.
Flares to counter Missiles allready inflight and fools IR designation as Long as Flares are observable which means a Stinger user may not lock on twice from the same angle but another one can from a different angle.
So you have a pro-active and active countermeasure with its strenght and weaknesses like every other vehicle and theyr countermeassures.
@Bolvard wrote:
@AngrySquid270Effectively ? 3
Soflam-Rao-Stinger/m5 just doesnt cut it as Long as Flares behave like an ECM Jammer on steroids becouse that’s what this countermeasure actually is.
As soon as the aircraft leaves the vicinity of his flares he should be immediately be targetable again, not being immune for a period of time, enough to fly out of bounds and hide until flares are ready.
In my opinion there should be 2 Countermeassures for Aircraft
ECM to prevent lock-on for a period of time but DOES NOT distract missiles allready inflight.
Flares to counter Missiles allready inflight and fools IR designation as Long as Flares are observable which means a Stinger user may not lock on twice from the same angle but another one can from a different angle.
So you have a pro-active and active countermeasure with its strenght and weaknesses like every other vehicle and theyr countermeassures.
This isn’t the 1980s. All aircraft pretty much use a chaff and flare combo and it’s absolutely needed in this game. The lock-ons are nonstop in this game.
- 3 years ago
Here's the other thing...The RAM comes with two anti-air capabilities. One of them is a Stinger, that usually gets flared away, but it ONLY has one. And the reload time is so loooooooong the helo has long since gotten it flares back. You can never get a hit on a fully capable helo with the RAM Stinger. The other is the 60mm flak which is quite good, but NO ONE runs it. They all run the worthless 40mm canister. If you want a fighting chance against a helo, equip the flak gun....
- 3 years ago
@Echo6EchoThe 40mm canister actually shreds more devestating in close range against aircraft than the m60 flak itself.
But the 60mm flak is the better Allrounder, be it air or ground…. especialy against infantry.SpoilerThis isn’t the 1980s. All aircraft pretty much use a chaff and flare combo and it’s absolutely needed in this game. The lock-ons are nonstop in this game.
Wherent you the guy who said something about gamebalance vs reality ?
Yes, lock ons are constantly but it doesn’t matter if any of them can reach or hit you.
That means either the intendet countermeassures against air ARE to weak or the vehicle with its countermeassures to strong.- 3 years ago
@Bolvard wrote:@Echo6EchoThe 40mm canister actually shreds more devestating in close range against aircraft than the m60 flak itself.
But the 60mm flak is the better Allrounder, be it air or ground…. especialy against infantry.SpoilerThis isn’t the 1980s. All aircraft pretty much use a chaff and flare combo and it’s absolutely needed in this game. The lock-ons are nonstop in this game.
Wherent you the guy who said something about gamebalance vs reality ?
Yes, lock ons are constantly but it doesn’t matter if any of them can reach or hit you.
That means either the intendet countermeassures against air ARE to weak or the vehicle with its countermeassures to strong.Go give flying a whirl buddy. Here are’s an in-exhaustive list of the stuff you need to deal with.
1. The other helicopter/jet with missiles/guns
2. Possibly 2 transport helicopters, with a 2 shot 50mm and 2 miniguns that are better than the miniguns given to ground vehicles. The Condor can also just ram you if you are on the Russian team.
3. Possibly 2 Wildcats with insane gun and missile range. Missile lock-on time is less than one second and both missiles can be fired almost simultaneously.
4. Rao hacks that pretty much prevent you from playing the game for about 10 seconds.5. Stinger missiles from all across the map.
6. Lis missiles with terrible hit detection that don’t even need to touch you to blow you up.
Seriously, go try and see how many kills you get before being grounded. I’m betting less than 3.
Also, unlike infantry, you can’t be revived and if you die there’s a 1:30 cooldown. Please tell me how the flares are unfair?
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