Forum Discussion
@Bolvard wrote:@Echo6EchoThe 40mm canister actually shreds more devestating in close range against aircraft than the m60 flak itself.
But the 60mm flak is the better Allrounder, be it air or ground…. especialy against infantry.SpoilerThis isn’t the 1980s. All aircraft pretty much use a chaff and flare combo and it’s absolutely needed in this game. The lock-ons are nonstop in this game.
Wherent you the guy who said something about gamebalance vs reality ?
Yes, lock ons are constantly but it doesn’t matter if any of them can reach or hit you.
That means either the intendet countermeassures against air ARE to weak or the vehicle with its countermeassures to strong.
Go give flying a whirl buddy. Here are’s an in-exhaustive list of the stuff you need to deal with.
1. The other helicopter/jet with missiles/guns
2. Possibly 2 transport helicopters, with a 2 shot 50mm and 2 miniguns that are better than the miniguns given to ground vehicles. The Condor can also just ram you if you are on the Russian team.
3. Possibly 2 Wildcats with insane gun and missile range. Missile lock-on time is less than one second and both missiles can be fired almost simultaneously.
4. Rao hacks that pretty much prevent you from playing the game for about 10 seconds.
5. Stinger missiles from all across the map.
6. Lis missiles with terrible hit detection that don’t even need to touch you to blow you up.
Seriously, go try and see how many kills you get before being grounded. I’m betting less than 3.
Also, unlike infantry, you can’t be revived and if you die there’s a 1:30 cooldown. Please tell me how the flares are unfair?