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@CPT_GASLIGHT wrote:Go give flying a whirl buddy. Here are’s an in-exhaustive list of the stuff you need to deal with.
1. The other helicopter/jet with missiles/guns
2. Possibly 2 transport helicopters, with a 2 shot 50mm and 2 miniguns that are better than the miniguns given to ground vehicles. The Condor can also just ram you if you are on the Russian team.
3. Possibly 2 Wildcats with insane gun and missile range. Missile lock-on time is less than one second and both missiles can be fired almost simultaneously.
4. Rao hacks that pretty much prevent you from playing the game for about 10 seconds.5. Stinger missiles from all across the map.
6. Lis missiles with terrible hit detection that don’t even need to touch you to blow you up.
Seriously, go try and see how many kills you get before being grounded. I’m betting less than 3.
Also, unlike infantry, you can’t be revived and if you die there’s a 1:30 cooldown. Please tell me how the flares are unfair?
We also must not forget to add these to the list:
7. Soflam to allow bugged, ULTRA speed one-shot M5s to be shot at you.
8. TOW missiles from tanks and (LOL MOMENT) hovercrafts
9. With recent changes to armor, even 40mm/50mm from jeeps downing the stealth heli in a few shots.
10. Sundance grenade tracking air as well....
Having listed all that and maybe to some surprise, I honestly don't expect things to change much for helis at the moment. The game is very casual and unbalanced in some aspects. Some of those unbalanced aspects connected with air are obviously far below the sanity level (Liz and Rao for certain).
@-AC-Ju5t1ce wrote:
@CPT_GASLIGHT wrote:Go give flying a whirl buddy. Here are’s an in-exhaustive list of the stuff you need to deal with.
1. The other helicopter/jet with missiles/guns
2. Possibly 2 transport helicopters, with a 2 shot 50mm and 2 miniguns that are better than the miniguns given to ground vehicles. The Condor can also just ram you if you are on the Russian team.
3. Possibly 2 Wildcats with insane gun and missile range. Missile lock-on time is less than one second and both missiles can be fired almost simultaneously.
4. Rao hacks that pretty much prevent you from playing the game for about 10 seconds.5. Stinger missiles from all across the map.
6. Lis missiles with terrible hit detection that don’t even need to touch you to blow you up.
Seriously, go try and see how many kills you get before being grounded. I’m betting less than 3.
Also, unlike infantry, you can’t be revived and if you die there’s a 1:30 cooldown. Please tell me how the flares are unfair?
We also must not forget to add these to the list:
7. Soflam to allow bugged, ULTRA speed one-shot M5s to be shot at you.
8. TOW missiles from tanks and (LOL MOMENT) hovercrafts9. With recent changes to armor, even 40mm/50mm from jeeps downing the stealth heli in a few shots.
10. Sundance grenade tracking air as well....
Having listed all that and maybe to some surprise, I honestly don't expect things to change much for helis at the moment. The game is very casual and unbalanced in some aspects. Some of those unbalanced aspects connected with air are obviously far below the sanity level (Liz and Rao for certain).
Heli's, especially stealth heli's have to deal with by far the fewest threats.
You can make a list, but who are you trying to convince? And of what?
Armor and infantry have to deal with far more threats - you aren't going to get much sympathy from that audience.
Also I'm not familiar with this SOFLAM bug. Did you submit a bug report? I looked and didn't see anything. The only mention of a SOFLAM bug actually benefits air vehicles.
- 3 years ago
> Heli's, especially stealth heli's have to deal with by far the fewest threats.
No, it deals with everything as well. GL playing in stealth mode only.
> You can make a list, but who are you trying to convince? And of what?
The list is made. You couldn't stop it but I understand that it prolly makes you mad because you STILL can't get the heli down.
> Armor and infantry have to deal with far more threats
No. Until Rao hacks your gun on infantry I won't be satisfied.
> you aren't going to get much sympathy from that audience.
There are multiple people who agree with me here.
> Did you submit a bug report? I looked and didn't see anything. The only mention of a SOFLAM bug actually benefits air vehicles.
Oh, maybe some1 is gonna help me with it as well! M5 flies at its usual speed after SOFLAM and if fired close it's impossible to react to this speed, which is prolly around 3x of normal AA rocket speed. It should have the regular AA rocket speed with current server pings and netcode. - 3 years ago
@-AC-Ju5t1ce wrote:
> Did you submit a bug report? I looked and didn't see anything. The only mention of a SOFLAM bug actually benefits air vehicles.
Oh, maybe some1 is gonna help me with it as well! M5 flies at its usual speed after SOFLAM and if fired close it's impossible to react to this speed, which is prolly around 3x of normal AA rocket speed. It should have the regular AA rocket speed with current server pings and netcode.I'm not sure I 100% understand. You say the M5 flies at normal speed towards a SOFLAM target ... and that qualifies as a bug because it gives you too little time to counter it?
That doesn't really fit my definition of a bug.
- 3 years ago
@AngrySquid270 wrote:
@-AC-Ju5t1ce wrote:
@CPT_GASLIGHT wrote:Go give flying a whirl buddy. Here are’s an in-exhaustive list of the stuff you need to deal with.
1. The other helicopter/jet with missiles/guns
2. Possibly 2 transport helicopters, with a 2 shot 50mm and 2 miniguns that are better than the miniguns given to ground vehicles. The Condor can also just ram you if you are on the Russian team.
3. Possibly 2 Wildcats with insane gun and missile range. Missile lock-on time is less than one second and both missiles can be fired almost simultaneously.
4. Rao hacks that pretty much prevent you from playing the game for about 10 seconds.5. Stinger missiles from all across the map.
6. Lis missiles with terrible hit detection that don’t even need to touch you to blow you up.
Seriously, go try and see how many kills you get before being grounded. I’m betting less than 3.
Also, unlike infantry, you can’t be revived and if you die there’s a 1:30 cooldown. Please tell me how the flares are unfair?
We also must not forget to add these to the list:
7. Soflam to allow bugged, ULTRA speed one-shot M5s to be shot at you.
8. TOW missiles from tanks and (LOL MOMENT) hovercrafts9. With recent changes to armor, even 40mm/50mm from jeeps downing the stealth heli in a few shots.
10. Sundance grenade tracking air as well....
Having listed all that and maybe to some surprise, I honestly don't expect things to change much for helis at the moment. The game is very casual and unbalanced in some aspects. Some of those unbalanced aspects connected with air are obviously far below the sanity level (Liz and Rao for certain).Heli's, especially stealth heli's have to deal with by far the fewest threats.
You can make a list, but who are you trying to convince? And of what?
Armor and infantry have to deal with far more threats - you aren't going to get much sympathy from that audience.
Also I'm not familiar with this SOFLAM bug. Did you submit a bug report? I looked and didn't see anything. The only mention of a SOFLAM bug actually benefits air vehicles.
Convince whom? People with common sense. Not .4 KD revive farmers.
So what if infantry actually face more threats? They’re infantry. That’s why infantry can respawn within 10 seconds and can be revived.
- 3 years ago
@CPT_GASLIGHT wrote:Convince whom? People with common sense. Not .4 KD revive farmers.
So what if infantry actually face more threats? They’re infantry. That’s why infantry can respawn within 10 seconds and can be revived.
So what?
You are making an argument that the game is imbalanced with heli's being the victims.
As evidence you list the threats Heli's face...which happens to be far less than armor and far far less than infantry. It reads like "We face the fewest threats, we are the victims. If you aren't convinced by that then you lack common sense. Oh and your stats are probably bad".
If your goal is to persuade non-pilots then I'd recommend a different approach than bringing up the # of threats...or the personal attacks.
- 3 years ago
@CPT_GASLIGHT wrote:Convince whom? People with common sense. Not .4 KD revive farmers.
So what if infantry actually face more threats? They’re infantry. That’s why infantry can respawn within 10 seconds and can be revived.
Why do you guys feel the need when you can't come up with anything valid to ridicule other players or go with "git gud kid"?
It's not about respawn times, it's about balance and we know it's not...Against a competent team, a heli doesn't have a chance, which is impalanced. Against a non-caring, casual team, the helis are gods and capable of 100-0 and that's just not right, no matter how slack the other team is....
- Ironhead8413 years agoHero
I think ya'll just need to go hug it out fellas...
- 3 years ago
@Echo6Echo It's not about respawn times, it's about balance and we know it's not...Against a competent team, a heli doesn't have a chance, which is impalanced. Against a non-caring, casual team, the helis are gods and capable of 100-0 and that's just not right, no matter how slack the other team is....
This is spot on. DICE gives the community what it needs, however, it doesnt give us 1 thing. The ability to get with our team and strat specialists and gear. The loadouts are random. Additionally, there are the stat board hores. All they care about is KD so they can epeen. No amount of teamwork will bring in a gamer who uses stats as a self esteem tool.
Teamwork is OP. Right after the Paik buff, I witnessed 4 (they had to be in discord and grouped up) wipe out 17 others with such skill and precision, I delayed shooting them out of awe. I sniped 2 of them during the rampage, and they just revived and continued. that was a 1 on 4 scenario, and they wiped the floor with the pugs. I do not count myself in the 17. I was 200 meters away.
In another platform, I participated in 40 man premades with a descending reporting structure and team assignments. Usually a game would take 40 minutes. We won in 8.
All that being said Echo, the OP complained about teamwork Lis. He wants teamwork nerfed more then it already is.
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