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@-AC-Ju5t1ce wrote:
@CPT_GASLIGHT wrote:Go give flying a whirl buddy. Here are’s an in-exhaustive list of the stuff you need to deal with.
1. The other helicopter/jet with missiles/guns
2. Possibly 2 transport helicopters, with a 2 shot 50mm and 2 miniguns that are better than the miniguns given to ground vehicles. The Condor can also just ram you if you are on the Russian team.
3. Possibly 2 Wildcats with insane gun and missile range. Missile lock-on time is less than one second and both missiles can be fired almost simultaneously.
4. Rao hacks that pretty much prevent you from playing the game for about 10 seconds.5. Stinger missiles from all across the map.
6. Lis missiles with terrible hit detection that don’t even need to touch you to blow you up.
Seriously, go try and see how many kills you get before being grounded. I’m betting less than 3.
Also, unlike infantry, you can’t be revived and if you die there’s a 1:30 cooldown. Please tell me how the flares are unfair?
We also must not forget to add these to the list:
7. Soflam to allow bugged, ULTRA speed one-shot M5s to be shot at you.
8. TOW missiles from tanks and (LOL MOMENT) hovercrafts9. With recent changes to armor, even 40mm/50mm from jeeps downing the stealth heli in a few shots.
10. Sundance grenade tracking air as well....
Having listed all that and maybe to some surprise, I honestly don't expect things to change much for helis at the moment. The game is very casual and unbalanced in some aspects. Some of those unbalanced aspects connected with air are obviously far below the sanity level (Liz and Rao for certain).
Heli's, especially stealth heli's have to deal with by far the fewest threats.
You can make a list, but who are you trying to convince? And of what?
Armor and infantry have to deal with far more threats - you aren't going to get much sympathy from that audience.
Also I'm not familiar with this SOFLAM bug. Did you submit a bug report? I looked and didn't see anything. The only mention of a SOFLAM bug actually benefits air vehicles.
> Heli's, especially stealth heli's have to deal with by far the fewest threats.
No, it deals with everything as well. GL playing in stealth mode only.
> You can make a list, but who are you trying to convince? And of what?
The list is made. You couldn't stop it but I understand that it prolly makes you mad because you STILL can't get the heli down.
> Armor and infantry have to deal with far more threats
No. Until Rao hacks your gun on infantry I won't be satisfied.
> you aren't going to get much sympathy from that audience.
There are multiple people who agree with me here.
> Did you submit a bug report? I looked and didn't see anything. The only mention of a SOFLAM bug actually benefits air vehicles.
Oh, maybe some1 is gonna help me with it as well! M5 flies at its usual speed after SOFLAM and if fired close it's impossible to react to this speed, which is prolly around 3x of normal AA rocket speed. It should have the regular AA rocket speed with current server pings and netcode.
- 3 years ago
@-AC-Ju5t1ce wrote:
> Did you submit a bug report? I looked and didn't see anything. The only mention of a SOFLAM bug actually benefits air vehicles.
Oh, maybe some1 is gonna help me with it as well! M5 flies at its usual speed after SOFLAM and if fired close it's impossible to react to this speed, which is prolly around 3x of normal AA rocket speed. It should have the regular AA rocket speed with current server pings and netcode.I'm not sure I 100% understand. You say the M5 flies at normal speed towards a SOFLAM target ... and that qualifies as a bug because it gives you too little time to counter it?
That doesn't really fit my definition of a bug.
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