Forum Discussion
@NoonsYo Did you consider that you likely got hit by a TOW missile? The same thing that will nearly one shot a humvee too? A weapon that is quite difficult to use properly and requires you to be super exposed for long periods of time.
What im getting from this is that you've never piloted a helio if you think that they're hard to deter as they're really not - all you need is 2-3 people with AA rockets in the middle or front of an objective.
Its not a tow missle LOL. Its the nightbird diving on point while flaring and destroying everything to wait for cooldown to come back and do it again. TOO OVERPOWERED, how you can deny it is a joke to me - like all the other broken things....you just want easy kills maybe?
- Necromantion4 years agoSeasoned Hotshot
Because a nightbird moves much slower than an attack helio and is incredibly easy to kill with an AA rocket if they commit for more than a quick pop shot.
If I wanted easy kills I would pilot a Jet or drive a Tank.
Again this sounds like you dont ever use AA rockets and certainly dont ever fly- 4 years ago
Yeah Ive never used an AA rocket - helicopters are overpowered.
- Necromantion4 years agoSeasoned Hotshot
Sounds like youve either been on the side with incompetent teammates then or idk what your issue is. Myself and my buddy i play with have never had issues deterring helis that show up to objectives.
A heli running off to repair is no different than a tank using cover or a jet running off or a wildcat running away. Its part of the game and always has been, choppers arent OP - teamwork is.
- warriorjoy4 years agoNew Vanguard@Necromantion Try driving a tank near an objective and see how long you last.
Helicopters just fly in and fly away, tanks get murdered- UP_Hawxxeye4 years agoLegend
@warriorjoyPlus the tanks can be immobilized completely by damage, allowing even more hits to come in during that window (if they are stopped in an exposed location).
Imagine if an aircraft temporary lost all its propulsion and steering due to part damage.
I think we had something like this in BF1