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@Psychopski wrote:Long time Engi player and I’m usually one of the only guys that goes AA an entire match playing 2042.
Infantry in 2042 exist as fodder for vehicles. Every single Conquest match has too many mobile Death Stars farming infantry the entire match. Fight, scrap and use every single ounce of gaming experience to take down a single airframe only to have two more take
its place.
In previous BF games many maps would only have 2 or 3 TOTAL heavy land or ground vehicles tops. In 2042 is max number of vehicles every match with ZERO forethought put into how vehicles effect the infantry game depending on the terrain of each map.
The 2042 team has even managed to somehow old Classic BF maps by adding 2 Hind and 2 Condor for 2042 Conquest game
modes on these very small maps. Maps way too small for so many vehicles. The lack of forethought put into these poor decisions is truly unbelievable. These mind boggling design decisions are being made by developers that obviously don’t play much as infantry in their own game.
Conquest by design lends itself to infantry easily getting farmed by air. Players are spread out and you only have a few players contesting a point. This makes it easy for ace pilots and decent gunners to mop up infantry. The only way to fix this problem would be for Dice to increase the number of aircraft slots. I'd even make the argument moving the bolte to the armored vehicle slot took away one of the AA tools that at least gave infantry a chance to provide pressure using the 30mm canon.
@protoman23 in Previous BF titles many maps had static guns where players could engage air. They also had AI AA in the spawns to keep air campers out of your spawn. None of the above exist in 2042.
In addition in previous BF games the Devs put some forethought into which types of vehicles and how many vehicles would appropriate for each map depending on terrain. In 2042 they just shove the max number of vehicles into every map regardless.
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