Forum Discussion
There is some major desync or hit reg problem. Almost every time I am killed by a single enemy, it is an instant kill. This could even be after I unload an entire magazine, then they whip around and I am dead (from a Headshot no less).
It has a lot to do with the server tick rate, which is unacceptable for 2022.
I feel exactly the same on PC.
Many times I feel like "okay enemy must be dead by that amount of bullets I shot" and change my target to the next when I realise the first one is still alive and kills me.
It never felt so weird in any other shooter game for me. BF5 had similar issues but not that bad.
When I shoot like 6 bullets into an enemy he MUST be dead. Regardless the range I fight him when its an AR and he has no armor plates.
- Sc0tch_Whiskey4 years agoSeasoned Ace@Sooxzay I’m having same issues. Been this way since the season 1 update. After 4.0 update it was fine but now happens again.
- 4 years ago
Its basically because players are now put in closest region if they have none available thus needing to implement huge amounts of lag comensation to make the game playable for them.
Thats what the netcode improvement's actually really meant in the patch notes........netcode improvments for non local players.
- 4 years ago
@emerson1975 wrote:Its basically because players are now put in closest region if they have none available thus needing to implement huge amounts of lag comensation to make the game playable for them.
Thats what the netcode improvement's actually really meant in the patch notes........netcode improvments for non local players.
Agreed @emerson1975 ,
Doubt they will, but EA need to come clean on to how high a ping they allow players to join a given server with.
And next, also explain to what level of ping they do lag compensation for, to 'smooth out' the gameplay for those high ping players on a given server?
I have confirmed contact with other players on same local European server as me, with some of those bullet sponging players. So have hard evidence that players from both Japan and also South America was placed into the same gameplay as me and fellow European located players. We typically have a latency of 18-35ms at the max to our local regional servers, while these far out of region players are up in the 700-1,400 ms range!
So if the BF2042 servers are now using an e.g. 200-500ms lag compensation algorithm, then no wonder that we at times have a * experience playing this game.
It feels often like the servers, soldier and vehicle movements and the hit reg are totally out of sync with client side. So not talking about the normal 16-30ms that we are used to from BFV and previous games, but more like a constant 200-500ms delay on everything we do in this game.
Like why do we not get the kill confirmation icon until long after we have stopped shooting?
Or if you are being chased around a corner. Then when being killed it takes a again a second or more for the enemy player to appear in the line of sight on my side.
'Displayed latency' is maybe about 50-80ms in the game, but the actual latency is obviously way way higher.
And that leaves all players with a poor gaming experience...
- RayD_O14 years agoHero
@Sc0tch_Whiskey wrote:
@SooxzayI’m having same issues. Been this way since the season 1 update. After 4.0 update it was fine but now happens again.This is something else that needs looking at asap and fixed via a hotfix, poor hitreg is so frustrating and ruins matches.
- Sc0tch_Whiskey4 years agoSeasoned Ace@Sc0tch_Whiskey I’m so glad this new update on July 6th does not fix or mentioned the hitreg problem. I mean why would I want to shoot another player in a shooting game. Doesn’t make sense to me!
- RayD_O14 years agoHero
@Sc0tch_Whiskey wrote:
@Sc0tch_WhiskeyI’m so glad this new update on July 6th does not fix or mentioned the hitreg problem. I mean why would I want to shoot another player in a shooting game. Doesn’t make sense to me!Yeah definitely a bit of a head scratcher. !
- SapperBF3 years agoNew Adventurer
Netcode, TTK, TTD has been messy in many BF titles, it is just different how bad it is and in what area it is worse, and how much it gets fix/improved over time.
For me in BF2042 The TTD seems very fast (at times) But I don't know if it is the netcode, or some balance issues with the TTK/TTD/health system, since we have armor plates into the mix. Also it would not surprise me if there is some bugs in the system.
It doesn't seem like DICE is like particularly focused on making big improvements or hunting down bugs/flaws in the system to the ttk/ttd and netcode, it doesn't surprise me.
How EA/DICE never seem to learn from their mistakes, and to not improve on these very important areas of a game, or don't seem to take with them the things that work from previous titles. I don't know how all these things work, and it is probable not easy, but it still sad to see how little EA cares, and how little DICE seem to be able to improve on these area's for next installment's, and always seems to start all over again.
- sk1lld3 years agoLegend
My question is, how could they have made it worse with season 5?!
- RMEChief3 years agoLegend
@sk1lld wrote:My question is, how could they have made it worse with season 5?!
That's odd because I feel less bundled hit deaths but more deaths behind cover. However, since bundled deaths were my primary way of dying, I am being killed probably half as much as I was before even though almost all my deaths are now when I am well behind cover, sometimes 20 feet.