Forum Discussion
A quick update on Time Nudge. I found a YouTube video of someone on PS4 showing TN increasing with packet loss on outbound packets being sent to the game server.
What this means is my past statement about time nudge being the same as extrapolation offset is wrong. Extrapolation offset increases with inbound packet loss, not outbound.
TN appears to be a server-side buffer for game controller inputs being sent from clients to the server. So if time nudge is increasing it means there's a connection problem with outbound packets being sent from your PC to the server.
Everything I said about extrapolation offset is correct and still applies to BF4-BFV and 2042, but I was incorrect about time nudge being the same thing as extrapolation offset. Time nudge affects outbound packets and extrapolation offset affects incoming packets. They're two seperate buffers and I probably would have caught this if I still owned a copy of 2042 and tested it before posting. Oops! 🙂
YouTube video showing time nudge increasing when there's outbound packet loss.
This Overwatch netcode slide shows the time nudge buffer at the bottom. It's a server-side buffer for incoming game controller inputs.
https://timonpost.medium.com/game-networking-9-bonus-overwatch-model-4faba078cf05