Forum Discussion
3 years ago
TTD is still instant for me. I am never wounded and survive. I am hit dead, regardless of what weapon is used, and it feel like 4-5 rounds are lumped together as one.
For TTK, it gets even worse when the player is beyond 100m. I don't even both anymore because no matter where I shoot, on target, ahead of target any distance or even behind the target, hits do not register.
For TTK, it gets even worse when the player is beyond 100m. I don't even both anymore because no matter where I shoot, on target, ahead of target any distance or even behind the target, hits do not register.
GrizzGolf
3 years agoSeasoned Ace
@Adamonic wrote:
TTD is still instant for me. I am never wounded and survive. I am hit dead, regardless of what weapon is used, and it feel like 4-5 rounds are lumped together as one.
For TTK, it gets even worse when the player is beyond 100m. I don't even both anymore because no matter where I shoot, on target, ahead of target any distance or even behind the target, hits do not register.
Same. Unless I can get the jump on them I dont. I just let them run
- GrizzGolf3 years agoSeasoned Ace
I give up for the night. MP9s and K30s taking me out from 125 meters with headshots while my AR cant hit crap.
- 3 years ago@GrizzGolf Don't worry, DICE is nerfing the K30!...at least its close quarters damage, because apparently that's the problem DICE is hearing about in feedback? It's weird because I haven't seen any complains about that, just the mid-long range strength of the SMG that's designed to be strong in CQC.
- GrizzGolf3 years agoSeasoned Ace
I dont get that. It should be nerfed long range and mid. Up-close I know im screwed but it shouldn't be outdueling an AR from 100M.
@edgecrusherO0 wrote:
@GrizzGolfDon't worry, DICE is nerfing the K30!...at least its close quarters damage, because apparently that's the problem DICE is hearing about in feedback? It's weird because I haven't seen any complains about that, just the mid-long range strength of the SMG that's designed to be strong in CQC. - RaginSam3 years agoSeasoned Ace@edgecrusherO0 I’m not sure how people are using SMG’s effectively at long ranges. I haven’t seen many. It’s usually AR’s that I’m getting killed by at midrange. When I get hit by the K30, it’s instant death in CQC. So I can understand the tweak, it out shines the others a little. It’s not game breaking though?
I can tap fire, burst, or sometimes just full auto an SMG pretty far, but I’d rather have the M5A3. Plus I’m burning through a mag to get that kill. I have a lot more confidence with an AR in midrange fights.
Honestly, it seems like a nightmare to balance the guns we already have. People complain there’s not enough, but how do you make what we already have feel unique, effective, without making the other guns in that category feel obsolete? I think Dice has done a pretty good job so far. Rough start though. - 3 years ago@GrizzGolf I missed a recording of me emptying an entire clip from the M5A3 with 7-8 hit markers and after jumping around, 2 instant hits and I am dead. They are at 36%? Like how the hell is that possible?
- GrizzGolf3 years agoSeasoned Ace
@Adamonic wrote:
@GrizzGolfI missed a recording of me emptying an entire clip from the M5A3 with 7-8 hit markers and after jumping around, 2 instant hits and I am dead. They are at 36%? Like how the hell is that possible?That was all my matches last night
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