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After this last patch TTK and hit reg is back to terrible state for me. Half of the times I'm killed I receive massive damage in one tick without chance to dodge. Although my hit counter does not show as many lost hits on the server as a few months ago (now ~10% loss; months ago up to 30% loss) I still have the feeling that many bullets are not registered at all: full aim on body of enemy, firing bur no hit indication at all.
And for the rumors that low level players get advantages:
- grenades from low level players seem to have homing function on me - following me around corners. Also I seem not to be able to clear the kill zone although I'm already in full sprint when grenade symbol pops up. Again it seems for me that the server decides already 1 sec before I see grenade that it will kill me.
- I again have the effect that I press fire button on mouse, but my weapon does not fire - just for enough time so that enemy can kill me. Nearly always this is a low level player
- I swear I had one occasion where the light on the body of a soldiers was green - suddenly he kills me and when turning his light was red (as it should be for an enemy) and the marker symbol popped up above him. WTF?
Grinding with certain weapons is especially painfull: RPT-31 light machine gun with only high-power rounds up to 300 kills shows all of above written problems... getting 10 to 15 kills a round with it is a good round for me.
There is one good thing though: as I nearly never kill more than one enemy in a live due to this TTK and hit reg problems, I switched back to standard magazine sizes... ;-)
- 3 years ago
Here is a beauty, 2 Client hits, 0 Server hits, insta-killed with 4 shots. How is that even possible? I can see one hit not registering, but 2, in the same amount of time that they can get off 4 shots?
This is a big reason this game is so bad.
- 3 years ago
Players,
At least one company cares about its players.
Activision awarded $3 million in damages in EngineOwning suit. Activision Players with “super accuracy” could all be hit by this new anti-cheat system. Activision introduced its anti-cheat system, RICOCHET, in October 2021, and just under a year later, they announced RICOCHET banned 500,000 Call of Duty accounts.Feb 22, 2023
EA, what are you going to do?
- sk1lld3 years agoLegend
I really whish EA/DICE would respond to this thread, we have been nice and provided some good data.
- 3 years ago
I never paid attention to the rank of the throwing player, but I am 100% sure that grenade damage minimums are predetermined upon throwing. I have gotten miles from a nude before it blows and still get hit for half hp. Or watch a nude wizz by me, landing a mile down the road and it still kills me somehow.
- 3 years ago
Fix this stuff DICE. You know it is happening. Up the tick rate to 60Hz or lower TTK rates, speed of vehicles, and RoF slightly across the board. A LATV should not be able to defy physics going 0-80 in 2 seconds to then flip 1,000 times when it hits a pebble. I constantly have missed hits at the server, while my enemy always kills me in the lowest TTK rate (amazing aim everyone).
How can I compete if 25% or more of my hits don't count at the server? I am dead in EVERY firefight. This one, 14 client hits, 11 server. Look at the X's below the numbers, 5 client hits (enough for kill), but only 3 server, I'm dead. No packet loss, but TN almost as high as my ping.
Every fight, this one, 5 hits (enough for kill), only 3 register at server, I am dead. I don't even kill trade anymore. I just die. Look at X's again, 3 client hits,1 at server in the last second. Why do my hits not count? How bad is this hit reg and net code?
- 3 years ago
Playing World Tour, and the number of very low rank players who are suspicious as all hell, is getting ridiculous. Time and time again they are getting to around 14hp and then they just stop taking damage. It just stops dead. Then they frequently one hit kill you. I had a player lob a bazooka round on their first attempt over 300m to hit my plane, despite the insane arc on those rockets. Rank 80. Rank 40 clearly knowing my exact position. At 50hp they're shot with an M416, aren't killed. Seconds later I'm instantly killed at 100hp by a low rank player with a 416. Rank 7 in a T90 obliterates a Humvee in one shot, which isn't possible because I've had to shoot one with that tank before.
This is so infuriating to clearly have something either in the game, or third party, boosting these players.
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