Forum Discussion
ATFGunr
2 years agoLegend
@TheseusJasonThat’s a great point, my experience is the same. You’d think ping or connection would be a factor but I have had bad registry with a 27 ping & 32 ALAT, and good registry at 27 / 50. I’ve also had the exact opposite. There isn’t a rhyme or reason. All I hope is if we do get the promised persistent servers, that I can find one with a good connection and good hit registry, and I’d just never quit playing. I’d need a bucket 😉
Alethes
2 years agoSeasoned Ace
@ATFGunr abso-lu-tely! I could've sworn ping was the 'be-all end-all' of connectivity. But seems other factors are at play...
(Same here: blessing in disguise. If it weren't for these random network issues I'd be stuck playing for longer than ~1,5 hrs at a pop...!)
(Same here: blessing in disguise. If it weren't for these random network issues I'd be stuck playing for longer than ~1,5 hrs at a pop...!)
- sk1lld2 years agoLegend
It really is insane how random these network issues are. I wonder why EA/DICE are having such a tough time finding/fixing these issues?
- Col_Larsen2 years agoNew Ace@sk1lld Hi - without knowing facts / coding issues - I can say what I think is main problem here. You have a server - we all connect to it from various places - different distances (different ping to server). A server need to cope with that so game is playable - so it averages things. You could setup ping limiters on servers and say 150 is limit. But then what about the VPN connections ? What do server see here - your connection from around the globe or the VPN jumpspot near server ? No doubt you still have tcp package that needs to travel long distance but how do you tell.
Can you block ip ranges that belongs to VPN providers ? Region control - as in you need to somehow state your region and then you are only allowed to play in that region ?
Then of course there is the crossplay thing - should it be removed ? I do understand console players have hard times against pc players (not to mention the cheat going on here). But network wise I do think console players do add to latency since you have extra layer of servers you need to go through (xbox live authentication / verification for online play).
So bottom line a lot is going on outside of EA/Dice hands. They do have the option to enforce rules since its their servers - but I think it is more tricky than we think. Ping limit and region control could be some of it !- JOGAGATYA2 years agoSeasoned Ace
@Col_Larsen wrote:
@sk1lldHi - without knowing facts / coding issues - I can say what I think is main problem here. You have a server - we all connect to it from various places - different distances (different ping to server). A server need to cope with that so game is playable - so it averages things. You could setup ping limiters on servers and say 150 is limit. But then what about the VPN connections ? What do server see here - your connection from around the globe or the VPN jumpspot near server ? No doubt you still have tcp package that needs to travel long distance but how do you tell.
Can you block ip ranges that belongs to VPN providers ? Region control - as in you need to somehow state your region and then you are only allowed to play in that region ?
Then of course there is the crossplay thing - should it be removed ? I do understand console players have hard times against pc players (not to mention the cheat going on here). But network wise I do think console players do add to latency since you have extra layer of servers you need to go through (xbox live authentication / verification for online play).
So bottom line a lot is going on outside of EA/Dice hands. They do have the option to enforce rules since its their servers - but I think it is more tricky than we think. Ping limit and region control could be some of it !Ping limit: out of region players can't find a game, they can't play, want refund, negative comments and reviews, less people buy the game, less profit. Lot of things to balance.
- ATFGunr2 years agoLegend@TheseusJasonI’m going out on a limb here…. But I think it happens on purpose. If I’m having a good round, or the team is really dominant, I find the hit reg gets worse. I haven’t paid enough attention to it and only thought about it late last night. Has anyone noticed the hit reg is worse when rolling the other team? Or that the reg gets better when you’re losing? This is just a crazy theory, I freely admit that lol.