Forum Discussion
Alethes
2 years agoSeasoned Ace
@ATFGunr abso-lu-tely! I could've sworn ping was the 'be-all end-all' of connectivity. But seems other factors are at play...
(Same here: blessing in disguise. If it weren't for these random network issues I'd be stuck playing for longer than ~1,5 hrs at a pop...!)
(Same here: blessing in disguise. If it weren't for these random network issues I'd be stuck playing for longer than ~1,5 hrs at a pop...!)
sk1lld
2 years agoLegend
It really is insane how random these network issues are. I wonder why EA/DICE are having such a tough time finding/fixing these issues?
- Col_Larsen2 years agoNew Ace@sk1lld Hi - without knowing facts / coding issues - I can say what I think is main problem here. You have a server - we all connect to it from various places - different distances (different ping to server). A server need to cope with that so game is playable - so it averages things. You could setup ping limiters on servers and say 150 is limit. But then what about the VPN connections ? What do server see here - your connection from around the globe or the VPN jumpspot near server ? No doubt you still have tcp package that needs to travel long distance but how do you tell.
Can you block ip ranges that belongs to VPN providers ? Region control - as in you need to somehow state your region and then you are only allowed to play in that region ?
Then of course there is the crossplay thing - should it be removed ? I do understand console players have hard times against pc players (not to mention the cheat going on here). But network wise I do think console players do add to latency since you have extra layer of servers you need to go through (xbox live authentication / verification for online play).
So bottom line a lot is going on outside of EA/Dice hands. They do have the option to enforce rules since its their servers - but I think it is more tricky than we think. Ping limit and region control could be some of it !- JOGAGATYA2 years agoSeasoned Ace
@Col_Larsen wrote:
@sk1lldHi - without knowing facts / coding issues - I can say what I think is main problem here. You have a server - we all connect to it from various places - different distances (different ping to server). A server need to cope with that so game is playable - so it averages things. You could setup ping limiters on servers and say 150 is limit. But then what about the VPN connections ? What do server see here - your connection from around the globe or the VPN jumpspot near server ? No doubt you still have tcp package that needs to travel long distance but how do you tell.
Can you block ip ranges that belongs to VPN providers ? Region control - as in you need to somehow state your region and then you are only allowed to play in that region ?
Then of course there is the crossplay thing - should it be removed ? I do understand console players have hard times against pc players (not to mention the cheat going on here). But network wise I do think console players do add to latency since you have extra layer of servers you need to go through (xbox live authentication / verification for online play).
So bottom line a lot is going on outside of EA/Dice hands. They do have the option to enforce rules since its their servers - but I think it is more tricky than we think. Ping limit and region control could be some of it !Ping limit: out of region players can't find a game, they can't play, want refund, negative comments and reviews, less people buy the game, less profit. Lot of things to balance.