Hourglass Layout Proposal 128 Players Conquest
I have though a Layout to make this map more suitable to my tastes. Not needing to add objects or anything, just changing the start points and some capture areas and respawn points.
First: I would like to reduce the amount of vehicles. It have too many in my opinion.
Original Vehicles Available and vehicles that I would like to have.
Light Vehicles: 4 ----------- 2
Armored Transport: 2 ----------- 2
Light Armor: 2 ----------- 2
Heavy Armor: 3 ----------- 1
Transport Heli: 0 ----------- 1 ----------- Needed to attack the Skyscrapers rooftops.
Attack Helicopter: 2 ----------- 1
Fighter Plane: 2 ----------- 1
Basic Flow of the map.
1 Starting point for each team both infantry and vehicles to create a huge concentration of players and vehicles, I think this way is easier for random squads to stay together and moving to the same objectives. And to create less contested areas so players respawn and the same places naturally.
2. USA starting Point have a natural placement at the skyscrapers (H1, G1,F1,E1)
while the Russians have the tunnel and the highway. (A1,B1,C1,D1)
3. Easy Flanking Routes for both teams:
- USA can go striaght to the tunnel at B1
- Russians Can access Straight to the Plaza at E1.
4. Infantry can move from contested areas to the next on foot, as the mayority of the capture points are at 150 meters away, the same distance as Haven Map for example.
5. Use of the best areas of the map. Skyscrapers (G1, F1) are not used in the actual layout.
Skyscrapers have the same gameplay loop as the skyscrapers from Kaleidoscope but with the difference that the fight is done at different buildings one in front of the other. By the same gameplay loop I am refering that the respawn points and the capture points are the bottom and the top of the skyscrapers.