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ChusmaConArmas's avatar
2 years ago

Hourglass Layout Proposal 128 Players Conquest

I have though a Layout to make this map more suitable to my tastes. Not needing to add objects or anything, just changing the start points and some capture areas and respawn points.

First: I would like to reduce the amount of vehicles. It have too many in my opinion.
Original Vehicles Available and vehicles that I would like to have.

Light Vehicles:               4 ----------- 2

Armored Transport:       2 ----------- 2

Light Armor:                  2 ----------- 2

Heavy Armor:                3 ----------- 1

Transport Heli:              0 ----------- 1 ----------- Needed to attack the Skyscrapers rooftops.

Attack Helicopter:         2 ----------- 1

Fighter Plane:               2 ----------- 1

Basic Flow of the map.


1 Starting point for each team both infantry and vehicles to create a huge concentration of players and vehicles, I think this way is easier for random squads to stay together and moving to the same objectives. And to create less contested areas so players respawn and the same places naturally.

2. USA starting Point have a natural placement at the skyscrapers (H1, G1,F1,E1)
    while the Russians have the tunnel and the highway. (A1,B1,C1,D1)

3. Easy Flanking Routes for both teams:

- USA can go striaght to the tunnel at B1
- Russians Can access Straight to the Plaza at E1.

4. Infantry can move from contested areas to the next on foot, as the mayority of the capture points are at 150 meters away, the same distance as Haven Map for example.

5. Use of the best areas of the map. Skyscrapers (G1, F1) are not used in the actual layout.
 
Skyscrapers have the same gameplay loop as the skyscrapers from Kaleidoscope but with the difference that the fight is done at different buildings one in front of the other. By the same gameplay loop I am refering that the respawn points and the capture points are the bottom and the top of the skyscrapers.

9 Replies

  • You do make some valid points. Ill give you that. Sadly I dont think anything is getting changed 

  • JOGAGATYA's avatar
    JOGAGATYA
    Seasoned Ace
    2 years ago

    I really enjoyed some things in the original Hourglass:

    - It was huge

    - Included the stadium

    - It had a rooftop flag

    - That original village with a capture point in the middle of it. 

    I also loved the 2 other flags between the stadium and that village. 
    It was fun to capture/defend the rooftop flag and parachute all the way to the stadium or call in a vehicle. Endless fun for me. All gone forever. ☹️

    DICE: can you please at least put it back to portal? 

  • Anobix's avatar
    Anobix
    Seasoned Ace
    2 years ago

    @ChusmaConArmasConsidering what they call "content" I imagine them making any changes to maps along the lines of what you laid out, they'd almost definitely call that "content". Just like how the reworked maps count as "content".

    I'll happily eat crow if I'm wrong on this, I'm just saying, outside of what they already announced for this season and maybe some bug fixes here and there, I wouldn't expect any major changes going forward.

  • Hudson1531's avatar
    Hudson1531
    Seasoned Ace
    2 years ago
    @Anobix You are correct-OP is wrong.

    Next and last content drop is April 30th after that all we can expect is bug fixes and what ever fun things that give us to do in-between until the next BF game comes out.


  • @Anobix wrote:

    @ChusmaConArmasConsidering what they call "content" I imagine them making any changes to maps along the lines of what you laid out, they'd almost definitely call that "content". Just like how the reworked maps count as "content".


    Changing some capture areas, respawn locations is something that can be in no time.

    But, I played team deathmatch yesterday, and saw the team deathmatch map of "Valparaiso".

    And I though, who did this? They cant do a simple team deathmach map?

  • @Anobix is correct and I would even say:

    From all they have communicated we can safely assume there is only one person actively supporting BF2042. If we are lucky. most likely only one internship student. And then also not full time.

    Don't expect anything other than 'releasing' (setting some tag) to make the existing content available to us. Everything that we will get from now on is done. If they bring new 'events', they are already created and I would actually only expect re-releases of past events rather than new events. New weapons -- take them from the pool already data mined and not released (like the new IR option DannyOnPC just showed).

    In the past they even had the audacity to call weapon skins 'content'. I guess, this time is over, but even then I would not even expect new skins. The later is fine with me as even after well over 1000h of BF2042 I am still running default skins on all my sold^H^H^H^Hspecialists and weapons and could not care less for this stuff. But that might just be me.

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