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All the original maps were made for Hazard Zone and a Battle Royale Hero Shooter, not normal Battlefield modes.
Then once they added traditional objectives to them, all the maps felt clunky and disjointed. No matter how much they "reworked" them, there was only so much they could do. Hourglass is a perfect example of that. It is really hard to take the worst BF map ever and make it even the least bit useful and interesting. So going to bland from the worst ever is still an upgrade, it is all relative.
This was the worst BF title and one of the worst fps games ever, especially at launch, but it has come a long way and now is probably in the bottom 3rd of worst fps games of all time, but again, still an upgrade.
A lot of issues are game related, and not necessarily map-related. If aiming, shooting, and moving worked properly the maps would all feel much better.
- 3 years ago
@AdamonicPlease for the love of all that is Holy .. Stop pretending to be a BF tittle or BF expert ... 2042 was by far even at launch the more BF2 style games than any other entry since 2142 .. Post BF2142 we had bad company games which ditched the traditional conquest mode for GOLD rush which became RUSH which focused on smalls team unlocking a linear map little by little ..BF3 BF4 etc ... embraced a more COD like mentality and TDM style approach even in conquest or rush etc ! Much less focus on team play and combine arms
2042 was coming back as a large scale conquest style game with lots of focus on combines arms gameplay and much larger maps .. the problems was not the larger map or the 128 players .. the problems was that DICE tried to sell us a wokish games mixed with core BF2 style gameplay but without proper command structure with small 4 players matchmaking lobby which created a lot of chaos , no commander . no voice chat , no leaderboard .. etc..etc..
The specialist were wokish cringe worthy for sure but at least we did not had the same BF4 style crap where peoples only took a certain class to use a certain gun and never actually used this class for its purpose never repairing , never reviving etc..etc.. in BF3 and 4 i have screamed I NEED ammo so many time and never got em its printed into my very essences now..
BF2042 maps were more interesting than any trashy maps from the so call original battlefields .. Compare them in portal right now put OG hourglass against BF1942 El ALAMEIN ... if you tell me hourglass original wasn't a better and more completed map then you loose all sense of credibility .. If you pretend Original Orbital wasn't a better map design than Caspian border then your memory is defective or you have zero objectivity- sgtPoulton3 years agoNew Veteran@Stew360 I agree.
Rushing to please the minority and follow modern trends DICE literally killed Battlefield and released another game. I don't want to say things which everyone (including DICE themselves) clearly understand.
Too much attention to unimportant things while technical part remains very poor.
Yes, visuals are awesome, I love how they push frostbite to its limits and game looks very good. However technical bugs, low refresh rates and other things looks like would never be changed/fixed.
Map reworks probably would be good addition if they add NEW MAPS same time. e.g. 3 maps + 1 rework sounds legit. Old hourglass was better for me.
Some mention battlebit and its success - hopefully DICE will understand what ACTUAL player wants vs what MEDIA minority wants. - Twordy3 years agoSeasoned Ace
@Stew360 BF2042s inspiration came from Apex Legends, even creators admitted that. BF as APEX
BF2042 is even less stylized on BF2 than in previous games. Why, check out the maps - Strike at Karkand, Road to Jalalabad, Pearl Market, Sharqui Peninsula, Mashtuur City... doesn`t ring a bell as maps created mainly for Infantry gameplay? BF2 has a good portion of close combat maps in the base game and expansion packs. Do You recall any CITY MAPs servers? RUSH practically started with Strike at Karkands design and Infantry Only game mode. The map is very linear and players must practically push flag by flag. BF2 maps
I would say that BF2042 embraced even more COD and APEX mentality than previous BFs.
The problem does not strictly lie with 128-size maps, it`s more complicated than that. Everyone should realize that the creation of a proper 128 map is not an easy task, especially with CITY MAPs like environment. A number of objects have to be reduced, graphics have to be simplified, destruction has to be limited and levolution has to be removed for the server to squeeze enough performance. Tick-rate of servers has to go down as well. This is a huge screw-up on par with a push for a higher number of players mentality. Unless someone wants to play 256 maps with Roblox graphics GGs...
I can swallow the gay characters but when such a move screws up the readability of the game, no, hell no. In every supposedly different faction FLAK vs FALK skin, must be very immersive and really helps with distinguishing the friend from the foe. Well-established mechanics with a clear purpose have been removed. Reliance on other teammates with clarity of action is gone thanks to auto-filling/recharging, now sticking to a teammate is completely optional. In previous BFs, there were no ultimate meta builds and ultimately broken guns are available for everyone in Vehicular CQ nowadays. Obviously, people have a right to say nada, zero. Why PTFOing while farming with AS VAL awaits still, call it freedom of choice, the only thing that is missing at this point is a self-revive kit dear EA/DICE.
By far I am sure that the BF2 map called the Gulf of Oman 64 plays better than Hourglass 64. Even the new version of Hourglass poorly accommodates Infantry gameplay. Not to mention completely open spawn points in the middle of nowhere. The balancing is still non-existent because I spawn with only 3 AT rockets (btw BF2/3/4 have at least 4-5 rockets in inventory - but, yeah in BF2042 rockets travel very fast and there are practically zero drop-offs, little to compensate for, so targets are hit on the spot instantly) and Lis has 2 rockets with a cool-down! Wow, now I don`t have to rely on anything! And yes there are 2 choppers hovering in Hourglass 64 on one side! If the guy in AA sucks with three other pilots on one side then Infantry may pack themselves because almost nobody drops ammo (thanks to current balancing in which Ammo/Meds belong to the same class) and there are no ammo crates by the objectives. I am not against vehicular combat or enormous maps, but vehicular combat must be properly implemented with standard.50 cal trucks for 5 players instead of 20mm grenade launcher/minigun-only cars, and proper transport choppers instead of attack aerial tanks!!! Squad gameplay has to improve also!
Shockingly!!! I am going to say that I enjoyed the previous version of Hourglass as much as the original Orbital. But I still think that for infantry's sake and gameplay, a new one is slightly better because of the lower distances between flags and a bit more cover. I am not even interested in 128-size maps because of lower framerate and higher latency delays with possibly lower tick rates. So, people play whatever they like, but as an Infantry player, I prefer the new version of Hourglass (except for chopper farm one-sided-team situations) with limited means of deterrence not to mention destruction. I would rather play day and night BF2/BC2/3/4 maps than any map from 2042.
Let`s be honest. People play whatever they want, simple as that! I would like to play a proper modern military shooter with maps for Infantry as well as Vehicular combat so players are not limited to only Strike at Karkand Only vs El Alamein Only. Full-fledged community servers must be back again with various tickets, map lists (even one particular map in rotation), game modes, and so on.
- JOGAGATYA3 years agoSeasoned Ace
@Twordy wrote:@Stew360BF2042s inspiration came from Apex Legends, even creators admitted that. BF as APEX
BF2042 is even less stylized on BF2 than in previous games. Why, check out the maps - Strike at Karkand, Road to Jalalabad, Pearl Market, Sharqui Peninsula, Mashtuur City... doesn`t ring a bell as maps created mainly for Infantry gameplay? BF2 has a good portion of close combat maps in the base game and expansion packs. Do You recall any CITY MAPs servers? RUSH practically started with Strike at Karkands design and Infantry Only game mode. The map is very linear and players must practically push flag by flag. BF2 maps
I would say that BF2042 embraced even more COD and APEX mentality than previous BFs.
The problem does not strictly lie with 128-size maps, it`s more complicated than that. Everyone should realize that the creation of a proper 128 map is not an easy task, especially with CITY MAPs like environment. A number of objects have to be reduced, graphics have to be simplified, destruction has to be limited and levolution has to be removed for the server to squeeze enough performance. Tick-rate of servers has to go down as well. This is a huge screw-up on par with a push for a higher number of players mentality. Unless someone wants to play 256 maps with Roblox graphics GGs...
I can swallow the gay characters but when such a move screws up the readability of the game, no, hell no. In every supposedly different faction FLAK vs FALK skin, must be very immersive and really helps with distinguishing the friend from the foe. Well-established mechanics with a clear purpose have been removed. Reliance on other teammates with clarity of action is gone thanks to auto-filling/recharging, now sticking to a teammate is completely optional. In previous BFs, there were no ultimate meta builds and ultimately broken guns are available for everyone in Vehicular CQ nowadays. Obviously, people have a right to say nada, zero. Why PTFOing while farming with AS VAL awaits still, call it freedom of choice, the only thing that is missing at this point is a self-revive kit dear EA/DICE.
By far I am sure that the BF2 map called the Gulf of Oman 64 plays better than Hourglass 64. Even the new version of Hourglass poorly accommodates Infantry gameplay. Not to mention completely open spawn points in the middle of nowhere. The balancing is still non-existent because I spawn with only 3 AT rockets (btw BF2/3/4 have at least 4-5 rockets in inventory - but, yeah in BF2042 rockets travel very fast and there are practically zero drop-offs, little to compensate for, so targets are hit on the spot instantly) and Lis has 2 rockets with a cool-down! Wow, now I don`t have to rely on anything! And yes there are 2 choppers hovering in Hourglass 64 on one side! If the guy in AA sucks with three other pilots on one side then Infantry may pack themselves because almost nobody drops ammo (thanks to current balancing in which Ammo/Meds belong to the same class) and there are no ammo crates by the objectives. I am not against vehicular combat or enormous maps, but vehicular combat must be properly implemented with standard.50 cal trucks for 5 players instead of 20mm grenade launcher/minigun-only cars, and proper transport choppers instead of attack aerial tanks!!! Squad gameplay has to improve also!
Shockingly!!! I am going to say that I enjoyed the previous version of Hourglass as much as the original Orbital. But I still think that for infantry's sake and gameplay, a new one is slightly better because of the lower distances between flags and a bit more cover. I am not even interested in 128-size maps because of lower framerate and higher latency delays with possibly lower tick rates. So, people play whatever they like, but as an Infantry player, I prefer the new version of Hourglass (except for chopper farm one-sided-team situations) with limited means of deterrence not to mention destruction. I would rather play day and night BF2/BC2/3/4 maps than any map from 2042.
Let`s be honest. People play whatever they want, simple as that! I would like to play a proper modern military shooter with maps for Infantry as well as Vehicular combat so players are not limited to only Strike at Karkand Only vs El Alamein Only. Full-fledged community servers must be back again with various tickets, map lists (even one particular map in rotation), game modes, and so on.
That was a lot of stuff. All i can say is the original Hourglass was better as a BATTLEFIELD fan. It was a FIELD.
It had vehicle play. It was awesome that as an infantry player i HAD TO USE a vehicle to traverse from one flag to the next. Now that right there is THE battlefield experience for me.
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