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Rework is "fine" but doesn`t bring any new locations or something that would make the map interesting. Again, only dunes and high skyscrapers all over the place which is very uninspiring... just sand everywhere again. For me, as an infantry player, it's nice to see that some of the flags connect to one another at reasonable distances.
Older BF maps were usually made to fit the RUSH game mode style of gameplay. Nowadays it's mostly big open spaces where infantry stands no chance to double little birds in the air which kind of sucks... only 1vs1 jet but two 2vs2 choppers on Hourglass... ehh. This is kind of a letdown for me on 64 Hourglass... 2 little birds possible on 1 side... cmon.
Other than that the map plays fine but still in the environmental department the map feels like a 2003-era map rework or something... Once someone at DICE/EA realizes that the maps have to be made around RUSH and Domination Mode... then some of the map zones and the whole maps themselves are going to be more fun. For aerial players whatever is on the ground and can be killed is fine and they will not pay much attention to level design...
Overall for me, the map improved when it comes to at least flag distances and some cover for 64 players. I still feel like players choke themselves at 1 or 2 points, unfortunately. But it's nowhere on par with BF2, BC2, 3, or 4 thought in design... I would rather play BF2 or BC2 remaster on 16vs16 because old maps have a far better flow of gameplay and do look more interesting...
By the way, Battlebit doesn`t have auto healing but the action of two-stage healing has to be initiated by the player... Battlebit doesn`t have funky skins or at least yet... Battlebit level design actually includes CITY-MAPS-like areas... Battlebit has got a class system... have in mind that only 3 lads made that game...
I feel like 128-size maps feel like metro but in open space while you're getting shot from every possible distance by two little birds or bombed by a stealth chopper... just a great experience overall! Yeah, let`s blame METRO lovers! Not DICE level/gameplay design department and push for an infinite push for a high number of players on Conquest maps.
I think Hourglass was the worst map ever made in BF history. But I must say, that conquest on the reworked map, is even worse than it was on the original map.
The remake is the biggest joke I have ever seen. A total waste of time.
All maps should make it fun to play as infantry, infantry are the biggest number of players (by far). Vehicles should be in the game without ruining the game for infantry.
The maps in 2042 are some of the worst BF-maps ever made, and as others have stated, they cannot be designed for Conquest and other classic BF-modes.
By having such bad maps, they have made combined warfare the worst it has ever been and that is mostly because infantry cannot navigate the maps to avoid vehicles. Older titles had maps that were designed for both infantry and vehicles, the 2042 maps are made for who knows what.
- Man_iLoveFishing3 years agoSeasoned Ace@cso7777 No, see the problem is, that's how yall think and keep forgetting, there are vehicles... It's ur choice how to play as a infantry. And this is exactly why infantry get farmed by vehicles by NOT doing proper teamwork and try to be lonewolves. Map is open, but also it has cover and holes to be in.
- cso77773 years agoSeasoned Ace
@Man_iLoveFishingI don't agree.
With 128 players and 10-20 vehicles, you get 80+ (often 100+) infantry-players. The game must focus on infantry first, and then make vehicles co-exist with infantry. Also you cannot expect 100 infantry players spending all their time fighting 10 vehicles, they have to fight other infantry and cap flags as well.
You cannot have a small part of the players having fun, farming the majority of players, that is just stupid and it will make people stop playing. 2042 lost a lot of players because of the overpowered vehicles.
Many of the maps in 2042 are still too open and have no usable cover. The vehicles cannot co-exist with infantry on the 2042 maps, therefore the nerf/buff/nerf-cycles with vehicles have been awful and people still complains about vehicles.
And still there are too many air-based vehicles with explosives, that is the biggest offender in the vehicle/infantry-balancing.- flcrm3 years agoRising Veteran
And most annoying is the idiotic and meaningless effect of the Tornado. Who invented it?
- 3 years ago@cso7777 Hourglass had some flaws but it was far from the worst BF maps .. 90% of BF3 maps were worst than hourglass thats said , it had interesting elements to it and was overall an interesting map just lacking some adjustement here and there ..
Now the hourglass conquest map is a totall Metro24/7 meat grinder mess wich is why BF3 is the worst battlefield ever made .. It brought with it the COD minded players who only seek Infantry only maps and corridor meat grinding KDR padding easymode stuff ..- I_DYN4MO_I3 years agoSeasoned Ace@Stew360 I think you need to go and play war thunder. Infantry has always been a part of this franchise and should always be that way no matter how many times people like to skew the facts by claiming this is "COD".
There's always been a variety of maps catering to everything from CQC maps to the gigantic vehicle dominated maps.
IMO BF3 is a masterpiece especially for the time it was released.- 3 years ago@I_DYN4MO_I BF3 was a piece of crap if you held BF2 dear. BF3 received tons of flak from the BF2 community for good reasons. BF3 is still pretty bad if you look at maps and balance.
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