Forum Discussion
OK @carsono311 ,
I pulled out some supporting data from UK technical report last year on the mobile networks...
Trust you see here that 3G is with a terrible high latency as baseline for any case of FPS gaming.
Next both 3G and 4G have terrible high levels of jitter. (Latency variation) Which is actually much worse than high latency on its own, as the server has to reset the connection speeds to the client non stop and then again and again... Its the jitter that is an intricate part of the technology and their data protocols. And reason why they are still not good enough for our realtime FPS gaming.
Last but not least, look at the average packet loss.
Absolutely not acceptable for FPS gaming.
This really depends on your setup.
I've played for years on wireless on my desktop (couldn't get an ethernet cable going), but the adapter had 3 antennas and just very good reach.