How did it happen?
This is so funny. Really.
For some reason, World War 3, which is being made by a SMALL Polish studio, looks more like what a battlefield should have been than the battlefield itself from its developers.
Yes, they fixed key bugs and issues. Yes, the shooting has become more adequate, but still broken - they still cannot guess that an SMG can NOT be more effective at a distance of 60+ meters than an assault rifle or a machine gun - simply because of the caliber! But for some reason, with an SMG, you can literally melt players at 50-60 meters, when with an assault rifle or a machine gun you have to sweat a lot to make a frag already at 15-20 meters, if not 10.
Or they have a Winchester, which is in the shotgun class, which for some reason CAN kill in 1 headshot, even at distances of 60-100 meters - and DMRs, which are actually rifles - CANNOT kill with a headshot, even at close range, even from 0.1 meters!
In the same World War 3, for some reason they made shooting COOL - you want to shoot there! And in battlefield, the "little indie studio" somehow couldn't do the same.
Here, for now, I just want to finish off the battlepass and never come back here again. Shooting changes and a new map somehow save the day, but not much.
But CARL!
In the 8 months since release, we've only received 2(!) new weapons, one specialist, and ONE map! Even I, who didn’t follow the chronology of content in parts 3 and 4 of the battlefield, already found out from everywhere that they had many times more content in updates over the same period than there is now in all of 2042 !! As the saying about this update already goes - "map, woman, two guns."
It's just ridiculous - they update the portal mode, abandoned the hazard zone - WHAT is the point if you haven't fixed and filled the main part of the game with content yet?????
This is the face of the game, this is what most players should play and evaluate the entire game on this content!
Triple A studio can NOT make the most banal server browser! It sounds so funny that I don't laugh at it anymore because I'm tired of laughing.
And this stupid excuse about the absence of a score table? (Which they did months after release - it's SO hard, it's just indescribably hard to put the numbers that are already in the game into the table!) Allegedly, it increases the level of toxicity in the game.
Have you noticed HOW the level of toxicity increased a lot after the scoreboard was finally added to the game? Spoiler - ABSOLUTELY NOT CHANGED!
In general, I'm waiting for the open beta test of World War 3 and its further release, and 2042 goes on the shelf, from where I will only periodically get it.
Paradoxically, a shooter game in the setting of a modern war from a really small studio is better in everything except graphics (and not much - only due to frostbite) and the number of players on the map (which is basically solvable) than a grandiose project from a triple A studio that has been working on it for several years.
It is still a mystery to me what prevented Battlefield 2042 from being made, like 3 and 4 - but better? What prevented the concept of battlefield, which everyone knew and loved, from doing THIS?
Although, unfortunately, I seem to know the answer, and that answer is money.