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If your objective is to destroy the average infantry player experience on one of the best maps of the franchise, mission accomplished.
One would surmise that anyone with the most basic understanding of the current state of the game would know that one stealth helo per map is obscenely overpowered. With that knowledge on board, someone being paid a decent salary decides to make three available per team. Then someone in a management position gives the okay on this design decision.
DICE has totally ruined Exodus Conquest for a vast majority of players. I often played Exodus Conq as well as Flashback Conq and both game modes ….WERE… a really nice change of pace. However now Exodus Conq is absolutely terrible with 3 stealth helo per team.The opening two minutes one team gains total air superiority and we end up seeing one team with no air and the other team with 3 stealth helos plus Hind/Condors the entire rest of the match. The ensuing slaughter is like nothing seen in any Battlefield game. It’s enraging for the team being farmed and is yet another 2042 detractor that’s bleeding players.
The classic maps are infinitely more enjoyable with classic vehicle types and numbers. All we need are the Specialists on the classic Conquest maps for a nice variety. Any classic map with 2042 aircraft is utterly ruined.If it’s not glaringly obvious, the 2042 vehicle types and vehicle numbers formula since launch has been, by any quantifiable measurement, a historic failure. Stop trying to reinvent the wheel. It’s not working.
- @Zhukov211 DICE: We playtest our changes first.
Also DICE: Here's a change that doesn't appear to have gone through any playtesting and is designed to make the experience unenjoyable, because we've ignored the months of complaints about overpowered helicopters, especially the stealth helicopter we brilliantly added to the game.
*dances off singing You're Welcome* DICE made it possible for each team to spawn three stealth helos on Exodus Conquest maps. THREE… PER TEAM.
Guess what? The whole “we need more vehicles to balance vehicles” logic doesn’t work because inevitably one team quickly gains total air superiority the opening 2 minutes of the match and you have one team with 3 stealth helis plus Hind/Condor farming the other team the entire rest of the match.
The incompetence on DICE’s part is truly stunning.
Are you intentionally trying to drive us away from this game?
The problem I have with the Stealth (and I'm not the only one) is they're hard to kill because of the chaff and stealth mode combo. It's gotten to the point that's it's almost impossible to kill them. For example, you wait for them to get out of stealth, and as soon as they do, you fire a stinger, they chaff and run away. Then guess what? They come back in stealth mode and repeat the same scenario over and over again. I've seen them last the entire game many times doing just that.
I can't figure out for the life of me how this could have been overlooked. I really enjoy this game and have no other major complaints except the Stealth. It gets really annoying when you simply cannot kill them. I don't care if there are five of them at once. At least give players a chance to kill them. Either remove the ability to chaff altogether,
or make the cool down time much longer.
- UP_Hawxxeye4 years agoLegend
@cyberfred5520Because the TGS missile was supposed to counterbalance them.
But DICE failed to see how inadequate that missile is vs aircraft that are not hovering in one spot.Just one full sideways roll is enough to throw off any Liz missile.
Oh hey that’s my clip
As with the Hind/Condor 50mm nerf, the 30mm nerf to the stealth helos will be woefully inadequate in addressing the numerous factors that cause Hind/Condor and stealth aircraft to be game breaking and insanely overpowered.
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