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Give this a try, AARVYA. I am working on a substack article and I will go into the math and how I decoded this, but short version, I used the GetX/Y/ZComponent of the player state, and selected eight points from the small 'Renewal' map. I wrote down the X/Y/Z and it didn't make much sense, so I put the coordinates into Grapher on a mac and got this (see photo). In reference to the flat plane of the mini map, 'Z' is the x axis and 'X' is the y axis, none of which align with the compass. So when you run the AARVYA custom mode, it displays the Game Vector (raw from the GetX/Y/ZComponent math function, Player X/Y is the 'Z' and 'X' values from GetX/Y/ZComponent, Compass X/Y is adjusted (roughly) for the in game compass.
i see don't see any picture...
could you also post the url so i can see the code.
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