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Jerjus's avatar
Jerjus
New Novice
4 years ago

How to increase game mode score when the entire enemy team is dead?

As in the title, I am trying to create a no respawn TDM with but with multiple rounds. What I have arranged does not work, sadly.

2 Replies

  • @Jerjus I can't test things at the moment but on first glance, i'd say your condition is off.

    You want to check if the PlayerState is 'dead' for every player on the opposite team. so for the condition you would want to use Equals rather than just putting the PlayerStateBool as the condition, might also want to use the GetPlayerState.
  • Jerjus's avatar
    Jerjus
    New Novice
    4 years ago

    @FastBuddhaThanks for the help, indeed GetPlayerState was needed as it returns a Bool (in this case at least) and not a PlayerStateBoolItem. For some reason IsTrueForAll and IsTrueForAny affay blocks accept any type in the far right input even though they need a pure Bool there. If anyone is wondering how to make something like this; I'm pretty sure what I am attaching here does work.

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