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Regardless of what sight you use, when you move your mouse say an inch, it’ll always move the same amount of pixels on your screen. It’s to help with muscle memory.
- UP_Plumber3 years agoSeasoned Ace@RaginSam Still doesn't match ads and hipfire speeds. I've testes on/off and different coefficient values
You may try tinkering with horizontal and vertical zoom sliders. They should allow you to achieve 1:1 sensitivity- RaginSam3 years agoSeasoned Ace
@UP_LordPlumberYou don’t want it to be actually 1:1, because ads and hip are two different FOV’s. If it was 1:1, then aiming from the hip would be a lower sensitivity then when aiming down sights.
The point of Uniform soldier aim is that when you’re mouse moves an inch across your pad, your cursor will always move 200 pixels regardless of what sight you’re using. That’s what I interpreted the OP was asking about, but they haven’t responded yet, so I’m not even sure if that’s the actual problem.
How are you testing? If you do a 360 from the hip, then while ads, they shouldn’t match.- Eradicationism3 years agoNew Rookie
@RaginSamyou can do this without uniform soldier aiming though, through testing with your own sensitivity, uniform soldier aiming introduces gradual hip-fire to ads sensitivity transition speed instead of instant which makes you lose gunfights against people on instant...use sensitivity matcher by kovaak to match them to be 1:1, also I am going to have to disagree with you, you DO want your hip-fire and ads to be 1:1 but only at 1x zoom....
"You don’t want it to be actually 1:1, because ads and hip are two different FOV’s. If it was 1:1, then aiming from the hip would be a lower sensitivity then when aiming down sights."
this is inaccurate, 1:1 both hipfire and ads are the same regardless of fov, that is what 1:1 is, in essence, its a statement of equilibrium nothing more, for example, on apex they don't have a fov scalar built into the 1.0 ads multiplier for 110fov meaning you have almost 32% less ads sens than hip on apex on 1.0 at 110fov, but if you set it to 1.3 it gets as close as it can and boosts your ads to be to 1:1 ads to hip, for only 1x scopes, and all the other scopes scale accordingly...that is the essence of getting 1:1 correctly...on the other hand if you leave it on 1.0 then it does as you said and doesn't scale correctly and is 32% slower than hip, you can test this by just doing a controlled 360 both hipfire and ads in-game.
edit: coming back to this later, I think a lot of people dont understand the difference between ocular 1:1 sensitivity and mouse distance 1:1 sensitivity because of the introduction of u.s.a coefficient aim across many games and it sucks because tbh u.s.a ocular 1:1 sensitivity feels awful to me, but i love mouse distance 1:1.
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