Forum Discussion
I am here to try and prevent BF from becoming the Hero-Shooter / BR DICE/EA are forcing. My hope is that another company picks up what EA/DICE dropped and runs with it but as of right now it is better to try and salvage BF than wait for someone to try and break into the market (WW3 might be able to turn a corner, but it's dodgy at best right now).
I really doubt millions of players are playing this game, but seeing that we don't get direct access to analytics (I wonder why DICE/EA haven't put that narrative to bed by showing their numbers) we are going to have to just agree to disagree on the player count. I also highly disagree that games like battlefield have a 2 week lifespan...that just sounds like justifying 2042's drop-off rate.
The 128 player choice was also a terrible one. Let this sink in....they, did, not, test for 128 players. How could they properly design a map, check for flow, and ensure proper performance when they didn't even bother to try it themselves? 256 would be even worse (both in performance and combat experience for the players). If you thought dying randomly, almost instantly as you try to cover 80 acres of open land to the next objective was annoying...you're only doubling that experience.
The best part is you just showed exactly WHY EA/DICE want BF2042 to be their hero-shooter live service. They want that return player $$$$ and Battlefield was their avenue.
@-DFA-ThumpWell , i dont need to agree with what they consider stable .. Stable mean its sufficiently stable and bugfree to be played .. I have dozens of RAW video on my youtube chanel and i would love for anyones who pretend the game is in a terrible state to point out what is wrong in the RAW undedited games i played and recorded ... Anyones watching my experience on my PC build cannot pretend this game was or is in a terrible state .. the worst part of near launch was AR spread or bloom wich was done like this to respond to so call " community feedback " of peoples spamming the forums that ARs in the Beta were " to accurate " wich wasnt true yet DICE listened just like they did with BFV ttk and had to roll it back because the peoples they listen to were and are wrong ..And the OP hovercraft non sens
The BEta accuracy was just fine ..
Here beta gameplay footage on my PC
Beta here was a bit " rough " on hit reg and some stability aspect
Here was Prelaunch build
Here is the release build
And here is 2 days ago or so
Please point out what is so broken about it ? Also you can see my FPS in 1440p in the top right corner