Forum Discussion
-map design has to be reworked for the most part or DICE needs to increase the amount of cars,QUADS, motorbikes to get more poeple around faster
-choppers need to be redesigned as well because its getting very boring beign served on a silver paltter to them round after round after round
-weapon balance is a joke atm, its all just PBK,K30,MP9... high RPM weapons need to loose their insane ammo-count
-general performance improvements and stability stuff...
if DICE can get on top of these things for me at least the game will be much better
- You have operators with high mobility and spawn beacons. Mobility needs to be restricted, as for the defending team it would be unfair for people to just rush them from all sides without any thought given. But yes, some of the maps feel really empty.
- Choppers are fine as they are right now. I would only increase the respawn timer from 1 minute to 5. It feels like when you take one down they immediately come back.
- Those weapons are the not worst of them all. PBK and K30 are fine as they are IMO, between them and for example an M5 is a coin toss. AC-42 with single fire is the most broken of them all right now and needs a nerf. And VCAR needs a buff too.
- I don't have performance issues. On a ryzen 5600 + RTX 2070 super the game runs smoothly even when i stream.
- X-Sunslayer-X4 years agoSeasoned Ace@UP_KillScreen i'll go trough point by point
- yeah high mobility operators are in the game but that opens a different can of worms with McKay and Sundance getting into positions oyu are at their mercy, for example on containers you can not reach unless you are the same operator. they can break the gameflow just as fast as they improve it at times.
- i agree the spawntimes should increase globally, but i doubt they will do that.. i'd just reduce the amount of rockets the Nightbird and Attack chopper have so they have to actually somewhat aim instead of just carpeting an area
- i disagree the PBK, MP9 and K30 are either way to overused then or more likely offer little drawbacks for maximum returns..
- you can consider yourself lucky then, because i have a 2080 8GB and a Ryzen 9 3,9k and struggle to reach stable 100fps. also the hit-reg in the game is laughable at times or it teleports you around... there are plenty of videos showing all the issues the game still has. now its gotten better since launch but still far from an acceptable state for 60+€ - 4 years ago
oh so you hawe fun with steamrolling players with your overpowered automatic weapons
- filthy_vegans4 years agoSeasoned Ace
@Ryuherz wrote:oh so you hawe fun with steamrolling players with your overpowered automatic weapons
Well seeing as there are only three bolt action and two semi auto rifles in the game (and both the SARs are largely ineffective, even at the engagement ranges their designation suggests), I'd offer that most players will enjoy automatic weapons as they are the go-to kit for actually killing people - I certainly do. If we are to play the hand we have been dealt (which is what we must do until the weapon balance issues are adequately addressed), then I would ask you to consider taking the AC-42 and putting it in single-fire mode for longer range engagements and 3-round burst for closer range engagements. It's a beast.
For me, these issues mean that a balance pass on the weapons is in order - there aren't enough downsides to using high rate-of-fire weapons, and the upsides for using semi-autos, for example, aren't significant enough.
That the player in question might enjoy winning gunfights is a weird thing to be annoyed about.
About Battlefield 2042 General Discussion
Recent Discussions
- 2 hours ago
- 11 hours ago
- 16 hours ago
- 17 hours ago