Hello, @CountSero
@CountSero wrote:
If you are aware of your surroundings Sundance is a clay Pidgeon
Also, you can’t use the wingsuit and shoot at the same time^^ if you got shoot from a Sundance from mid-air you have met a skill full player which get out of the fly modus and where able to kill you (and gets back into wingsuit modus)
I don't quite understand some of your points in your reply if you could help me better understand as I'd hate to assume and get your opinion totally wrong.
The first issue is I don't have a clue what Sundance is, the movie festival? This entire sentence is ancient hieroglyphics to my eyes. Could you by chance rephrase this at all for me?
@CountSero wrote:
so, in the end you want BF3/BF4?
Technically I would like a successor to Battlefield 4 if DICE was able to provide it, but it seems they want to create "Just Cause of Duty'' instead (Just Cause because of the wingsuit and/ or Tornado's, Call of Duty because of the auto-spotting and/ or sliding movement mechanics). Enough of me being funny (I actually do consider Battlefield 2042 to be more Just Cause then an actual Battlefield title btw).
@CountSero wrote:
Motion sensor\T-UGS where part of some BF games before 😉 yeah, the proxy sensor needs a reduction in pulses but (i have sugested in the beginning to remove this thing but know I'm ok with it when they still balance this thing)
Also, It is part of the game and good reconnaissance could be half a win
True T-Hugs and/ or motion spheres and/ or all spotting mechanics have been in previous titles and/ or this one, but that's what my argument is about. My argument is that auto-spotting causes issues with people getting too much information with little risk, basically just by looking around in close proximity.
I made a good write up about auto-spotting (my opinion) to the first person who replied to this article. You could check it out and should give a more clear view of my opinion as to why I think auto-spotting causes unforeseen issues within Battlefield 2042.
Understand though, I'm not asking for the removal of spotting, but the change back to the manually spotting mechanic found in previous titles. Basically I don't want the game to show a nameplate when you get close to someone.
@CountSero wrote:
Sliding is a good addition to the game and due to the huge maps, it gives you more survivability and an additional tactical feature
Sliding, nope, just don't like it. Could be how it's implemented into Battlefield 2042, but I think it's bad.
@CountSero wrote:
I personally played a lot of BF2 and Bad Company 1 +2 some BF2142 but since BF3/BF4 me and most of my friends (in RL and Online) played less and less BF (One problem was splitting the player base due to DLC’s)
So, BF2042 has more in common with BF2 like the styles of Unlock and the huge maps.
I'm mixed on the so-called free DLC model myself. So many people tend to want games to be free, but at what cost? I don't want the Call of Duty model and have weapons shooting me in the face with colorful laser effects. Also with Battlefield 2042 being a paid game, but the agreement that DLC will be free, how sure will that last?
I'll trust game companies' devotion when I see it, EA and/ or DICE don't have a track record for sticking with their planned service model in my opinion. Time will only tell if Battlefield 2042 follows that same list.
@CountSero wrote:
You don't like the specialist which brings more freedom of choice and dynamic to the Battlefield
But as I said in the beginning you don’t want a BF2042 you want BF3/4…
So May i ask you why do you play BF2042 when you are bothered so much by the game?
Maybe I’m to old but if I don’t like a game I don’t buy or have learned a lesson when I can’t refund it.
Oh, I think there is some confusion here. I currently do not play Battlefield 2042, I'm here on my own accord stating why I don't play it, and what could convince me to come try it. I watch videos online of people playing Battlefield 2042 and see issues with certain things and/ or reasons I don't like it. These 4 in this article are the main reasons why I don't give it another try.
@CountSero wrote:
But I think I never would ask a developer to change the game into something else if this is not a balance thing.
but hey only my thoughts on your topic
That's where you and I differ. I speak to game developers all the time (being I've been testing games since 2013 or so (paid) and most want to hear actual feedback as to why someone might not enjoy their title). Some companies pay good money to hear actual feedback. It's not by chance that Battlefield 2042 has a low population, it means the majority don't find it interesting enough to invest over other titles.
Video games are a for-profit business and if whoever was in charge could be 100% certain that the removal of heroes would net an increase of more players, you would see them quickly removed, but no one can be certain that would happen.
What DICE needs is a playtesting community like it had with Battlefield 4 in my opinion.
So much has been lost to the EA game changer program that nobody part of it doesn't want to speak up, in fear of being removed from the service, so everyone lies just to get their free EA products etc.